New Chieftain Ascendancy small sadness

the ascendancy has been going downhill for many years now, i rarely consider playing it because of its forced-player-agency which reduces choice.
Innocence forgives you
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tw3tye wrote:

Scaling a little bit of armour with determination will make you UNKILLABLE.
Putting lvl 23 purity of fire on top of that puts you at 85% fire and 90%cold/lighting max res.

Molten shell exists...

You can run around with 4k life total and survive 100% deli or simu 30 with these defences cause brass dome makes your ignore crits.

How is this budget solution not crazy OP endgame?

But there is stronger way with arctic armour, pantheon, and never moving, which other keystone promotes.


If you really want to go that route, NOT choosing Chieftain is infinitely better! Literally either of the other two ascendancies with a forbidden flesh/flame to chieftain would do exactly what you describe: except incalculably more efficiently. It is never a good design to have an ascendancy be inferior at its own pseudo-identity than another ascendancy...Juggernaut offers better defense, and Berserker offers better offense. Going with new chieftain is making the LEAST amount of use of the Chieftain's own ascendancy nodes, both defensively AND offensively.

As for your example: you might survive...until you run out of health pots and then you'd be dead in seconds. Unless you stack recoup and waste a ton of points in the tree on some kind of auto recovery. But guess what? Juggernaut HAS auto recovery! So if you are going the tank route: juggernaut + flesh/flame chieftain max resist just does the job better.
Last edited by jsuslak313#7615 on Aug 1, 2023, 11:04:28 PM
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jsuslak313 wrote:
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tw3tye wrote:

Scaling a little bit of armour with determination will make you UNKILLABLE.
Putting lvl 23 purity of fire on top of that puts you at 85% fire and 90%cold/lighting max res.

Molten shell exists...

You can run around with 4k life total and survive 100% deli or simu 30 with these defences cause brass dome makes your ignore crits.

How is this budget solution not crazy OP endgame?

But there is stronger way with arctic armour, pantheon, and never moving, which other keystone promotes.


If you really want to go that route, NOT choosing Chieftain is infinitely better! Literally either of the other two ascendancies with a forbidden flesh/flame to chieftain would do exactly what you describe: except incalculably more efficiently. It is never a good design to have an ascendancy be inferior at its own pseudo-identity than another ascendancy...Juggernaut offers better defense, and Berserker offers better offense. Going with new chieftain is making the LEAST amount of use of the Chieftain's own ascendancy nodes, both defensively AND offensively.

As for your example: you might survive...until you run out of health pots and then you'd be dead in seconds. Unless you stack recoup and waste a ton of points in the tree on some kind of auto recovery. But guess what? Juggernaut HAS auto recovery! So if you are going the tank route: juggernaut + flesh/flame chieftain max resist just does the job better.


He DID mention that this would be a budget solution. What do you think Valako FF/FF will go for? 60 div total? More? If they re-think Tawhoa (or maybe there's context we're missing on that node) Chieftain is fine.
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jsuslak313 wrote:

As for your example: you might survive...until you run out of health pots and then you'd be dead in seconds. Unless you stack recoup and waste a ton of points in the tree on some kind of auto recovery. But guess what? Juggernaut HAS auto recovery! So if you are going the tank route: juggernaut + flesh/flame chieftain max resist just does the job better.

The jewel combo is costing 100 div at league start, and going for 2 mirrors after a month.

This is a MASSIVE buff to Jugg / Berserker endgame.

That's why i meant "budget" it's gonna be solution for most people to play chieftain and buy juggernauts node.

And everyone somehow ignoring the slams, saying it's useless endgame?
Even if you attack 10 times per second, which you shouldn't but let's say you do cause you have aurabot next to you.
The 2 spirit nodes give you "20% more damage".

But if you dont have aurabot, and you dont attack so fast, it's better then berserkers 40% more damage node. Just build around it to hit hard and not as often, use slow weapon, but still get attack speed.
All my energy goes to farm DW Daggers! BUFF MELEE!!1!1
Last edited by tw3tye#0970 on Aug 2, 2023, 1:50:15 AM
Someone was clearly drunk when designing that.
I honestly don't get why people are so hung up on tawhoa being supported by fist of war. It uses your slam with 100% more damage. That's a 4 link version of your skill used in addition to the 7 link version you use every 2 seconds, that still makes for a lot of extra clear and damage. I did use it back when it was just 50% more and even back then it was really useful especially during mapping allowing for attacks in 2 directions.

The biggest issues with the rework imo are 1) Melee totems are kinda dead now as a build concept and 2) Chieftain is kinda shoehorned into ignite/melee builds so a very narrow spectrum. The ascendancy will be top notch defensively and as long as you are ignite/melee you also get a decent amount of damage out of it. Not to mention that you can likely do some pretty crazy shit with Tasalio and Valako enabling Annihilating light with 90% all res or using it with 2 x Nebulis for 600% increased damage.

People just need to chill out a bit, potential is definetely there and as mentioned already, yeah valako on jugg will be strong but it's also going to be expensive as hell to a degree where you can make an uber viable chieftain for the price of just 1 valako jewel, nevermind 2.
Because warcries frontload and Tahwoa cuts out most of the buffs because it doesn't exert and doesn't get fist of war so it has anti-synergy.

Really the reason its so unpopular is it needs to cover for the fact seismic cry got gutted to really make Slams good and it doesn't.

I do think numerically the new Chieftain is fine there is enough power there, but I honestly can't view it as an in improvement. I'd be more excited if they went from new Chief to old Chief tbh it'd be like woah this is so much more thematic!
I don't think it's meant to be an improvement and it's certainly not intended to replace old seismic cry or compensate for the 3.15 slaughter. If Tawhoa actually exerted and benefited from all the warcries and FOW it would be way out of league power wise. In GGGs mind anyway.
Completely agree, but that is why people think it should work with fist of war.

It would be one hell of a two pointer, but that is what slams need.
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innervation wrote:

He DID mention that this would be a budget solution. What do you think Valako FF/FF will go for? 60 div total? More? If they re-think Tawhoa (or maybe there's context we're missing on that node) Chieftain is fine.


I know he said budget option, but its not even that...without the recovery all that defense is effectively meaningless. It's incomparable. The benefits of those nodes and going chieftain will roll off WAY TOO FAST for it to even be considered a budget option. It's a trap option is what it is.

I would rather have a Jugg WITHOUT the ff jewels for a defensive build over the new Chieftain with Jugg ff.

As for the slams: the ONLY change made to slams from Old Chief to new chief is the new FofW support on armor. Tawhoa's chosen is NOT new, it exists right now. In order to gain that free Fist of War, we lose sooooooo much more in thematic fire material. No longer cover enemeies in ash = 20% MORE multiplier lost. 15% auto fire resist pierce replaced by a hard conditional stationary mod that further exacerbates the lack of recovery AND doesn't play nice with curses or other pierce mods that will arguably be MORE effective than a simple zeroing of resist. Not to mention it only zeros resistance for DoT, and NOT actual fire damage! We also lost 50% fire conversion. Put all of that together and the addition of Fist of War support doesn't even come close to making up the difference.

I don't understand why people are touting the slam thing without realizing that the new version even does SLAMS worse than the current version does. Fire conversion slams to be precise, it is slightly better for physical slams i guess.
Last edited by jsuslak313#7615 on Aug 2, 2023, 1:02:51 PM

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