My last wish and hope is for POE and POE II to be separate games!
Watching the livestream, I was disappointed when I heard this and it coloured the rest of the otherwise stunningly awesome keynote. I don't understand this either and I'm not really feeling the upside.
I'm concerned about community fragmentation, streamer content and audience fragmentation, unfair perceptions around the nonsense idea of an "A team" and a "B team", presumably forseen-as-divisive changes in PoE 2, backward incompatibility, less ambitious league content given split development, FOMO over league content in one being unavailable in the other and a major league in one likely coinciding with a minor league in the other, and these slower 4 month league cycles becoming a permanent feature. |
![]() |
Welp I will eat my crow. Hope it works out for em.
|
![]() |
" It really did! I'm honestly shocked GGG would reverse course so drastically like this, but it's why I never buy early access games: literally anything can change before release, and not always in ways I like. |
![]() |
I’m actually kind of shocked you were right.
|
![]() |
" In the keynote, they said everything was seperate, even the endgame of 2 is sidfferent than 1 - where did they then say the endgames are shared? That WAS what they said before, but then they said different - but perhaps additional chatter from them cleared it up and its not entirely separate? |
![]() |
The funny part is.. people were smashing Diablo IV that it will be Diablo 3.5 but it most definetly is not.
Path of Exile II looks so much like POE 1.5 The skill tree, skill gems, stats on items etc.. everything is almost copy pasta from POE. Yes its a new graphics engine, new skills.. but some systems feel dated and should be changed before launch, thankfully it seems POE II is still about 2 years away so they have a ton of time to work on UI stuff. I mean at the end of the day if it works there is no reason to change it but I did feel some systems shown during this years reveal looked actually quite dated, specially the LOOT FILTER... there was none.. like comoon guys, arpg development 101 :) And as a side note, by the time POE II releases I think Blizzard might have had enough time to develop proper fun and balanced endgame systems, pvp, shared open world etc.. d4mightnotbebadbythen Mathils actual cat Last edited by HDTanel#2691 on Jul 29, 2023, 10:58:40 AM
|
![]() |
Yo, you actually called it, nice.
|
![]() |
Only thing which concerns me is that i'll get baited into playing poe1 league again after poe2 release. I'd prefer they just drop poe1 in favor of the game with actual gameplay, combat and enemies which aren't made out of glass. But it is what it is, people will still have poe1 to blow entire screens of defenseless monsters with 1 button, i'm going to play almost lostark-ish combat with poe depth and monetization, win for everyone. Why people are complaining? I doubt graphical improvements aren't gonna get into poe1, it is the same engine. Character models too. Only link system probably will be left in poe2, poe1 zoomer balance is simply not compatible imo.
|
![]() |
no shock here, just disappointment.
the lack of shock is in itself slightly shocking and perhaps quite telling of what a long-term stay in path of exile will do to you. Innocence forgives you Last edited by SilentSymphony#3358 on Jul 29, 2023, 11:38:12 AM
|
![]() |
I got one reason why both games shouldn't be separated: It's gonna fuck up the trade economy with the divided player base.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
![]() |