Endgame boss loot without pinnacle atlas node is wasted time/fragments

I've been in this dilemma multiple times, where i don't want to run inferior versions of endgame bosses because lack of loot and my build can't handle the pinnacle versions yet or never (non meta melee player).

I mostly play my own private leagues and there is rarely anyone in my group who is up to that uber uber challenge, but when there is, that player is the only one who run uber endgame bosses from that point on.

So how the endgame boss loot is made, it's almost pointless to run inferior version after atlas unlocks. In trade league, it's just better to sell these kills than run the inferior version. In private league you just let them gather dust.

I would love to run these bosses my self, but knowing that there is no big loot or chance to get anything is what makes it waste of time, other than it's fun challenge.

So what i trying to ask here is, give inferior versions same drop table, but fraction of the chance of pinnacles. This way i can play the game and kill the bosses i grinded for. Even still it can feel wasteful to run the weaker version, but it's still a chance to get something. Still way better system than letting them gather dust or sell your hard earned bosses.
Last bumped on Jul 25, 2023, 3:40:48 PM
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accounted for this and mentioned it numerous times in threads requesting that they add multiple-versions of bosses like we have now.

they shouldn't be pointless to fight considering the effort required, if required add more items for every boss and distribute them uniquely to the tiers of fights, allow tiers to share loot tables of adjacent difficulty tiers at a reduced % to drop with that % increased when its a lower tier fight.
Innocence forgives you
Okay than make an incentive for yourself to make your char better that's the ENTIRE point of uber bosses.
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Last edited by Coconutdoggy#1805 on Jul 24, 2023, 5:32:37 PM
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SilentSymphony wrote:
accounted for this and mentioned it numerous times in threads requesting that they add multiple-versions of bosses like we have now.

they shouldn't be pointless to fight considering the effort required, if required add more items for every boss and distribute them uniquely to the tiers of fights, allow tiers to share loot tables of adjacent difficulty tiers at a reduced % to drop with that % increased when its a lower tier fight.


i used to be one of such persons.

then one dude pointed out. the fact that players can allocate passives to make the invite to pinnacle level gives it value.

for the past 2-3 leagues screaming invites were what helped me earn divines.

if a new pinnacle invite is made that only drops from fighting the regular version. the value of regular invites would drop.

it would then make me have a harder time earning divines.
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It's a fact that the current implementation of uber bosses is "flawed" to put it nicely. There have been plenty of posts on that topic and as usual no reaction from GGG. So it's likely that they want it to be the way it is for whatever reason.

That being said, i can put your mind somewhat at ease. Doing uber bosses is a massive waste of time. They drop useless and worthless trash 99 times out of a 100 and unless your builds sports hundreds of millions of dps every fight is going to take a few minutes not even considering all the phases. There have been a number of topics on reddit with data and the essential is even with builds that can insta kill them farming them is barely even a net positive in terms of money.
At this point you should only farm bosses if you like doing that so much that you don't mind wasting time and money.
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Coconutdoggy wrote:
Okay than make an incentive for yourself to make your char better that's the ENTIRE point of uber bosses.


bosses having a point assumes there was a design logic behind them. It wasn't, those bosses are more like "and then we've doubled it" meme from Diablo 3, a quick lazy solution to give the top 0.1% poe players something more to do with the game.

This uber boss may permanently stand in degen ground, may fill whole arena with degen ground, may openly break original design like uber shaper's bullet hell now ignores Zana's shield. Here GGG isn't even trying to hide "pass dps check or die" approach. Because of that, not every player views them as fair challenge worthy of making a character for it, especially if above post about average farming profit is accurate.
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Baharoth15 wrote:
At this point you should only farm bosses if you like doing that so much that you don't mind wasting time and money.


That's not entirely true. Elder historically remains farmable from beginning to end of league. Going off TFT price listings from other players, guardian set maps are going roughly for 40-45c, or 10c+ per map. An unID Watcher's Eye is worth 1div, or 200c. You can get them to drop fairly commonly, resulting in net profit.

If you're wondering why I'm suggesting unID Watcher's Eyes, it's because I prefer more consistent earnings than gambling. With Watcher's Eyes, you have fairly high odds of getting a bad combination of mods which makes them close to worthless, resulting in net loss of currency. By selling unID, passing off the gambling to someone else, you're guaranteed a steady profit.

You can also increase your earnings by running Maven's crucible for Elder guardians after defeating each of them in maps. The Maven's Writ is worth 1div minimum. Invitations are 40c minimum and you'll need 2 on average to get enough splinters for a writ. Depending on how lucky you are to get them to drop instead of buying, you're looking at 120-200c extra profit. I don't know if Maven herself is worth fighting. You're not guaranteed to get awakened gems that are at least worth 1div, but getting something like awakened multistrike/spell echo/fork/GMP/spell cascade are worth tons of divines.

But it doesn't have to stop there. This strategy doesn't have much, if any, atlas passives to improve profit directly from these activities. Since you're running the guardian maps, you can then try investing your passives into making your mapping experience more profitable. Essence is a tried and true option. Expedition is always a staple source of currency. You could still make money in Heist, even selling fully revealed blueprints instead of running them yourself. Like Incursion? You could sell temples for 1.5div (300c) if you can get Apex of Ascension, Doriyani's Institute, and Locus of Corruption on it. If you're rich and like running high-investment maps, there's plenty of strategies you can look up online to make multiple divines an hour.

And remember, all of this is on top of farming Elder Guardian maps to farm Elder for unID Watcher's Eyes.

I can't speak for running Eldritch altars and fighting Exarch/Eater. I haven't done them enough to determine if they're worth the effort, but their Flesh/Flame jewels can be massive profit if they rolled good ascendancies. Kind of a gamble though since unID Watcher's Eyes are a lot more common and consistent.
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Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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Last edited by Pizzarugi#6258 on Jul 25, 2023, 8:37:57 AM
So I tested this out this league because I've always been super curious but was always too practical to kill each uber more than once a league. Played SSF this league so there is no use for the invites I farm other than to run them. I've killed 29 ubers at this point (was going to do more but honestly I'm done with the league and have been playing something else). I have not gotten a SINGLE drop from any of the uber bosses that was in any way shape or form different from their normal version drops.

If you honestly think you are missing out on making bank by not doing ubers, that's just flat out wrong. If anything, as the other guy said, your invites end up being worth more, which is where you really make bank by selling them to the sucker who thinks this is profitable.
Last edited by TemjinGold#1898 on Jul 25, 2023, 8:27:09 AM
Based on the reddit uber farming compendiums the uber bosses aren't worth speccing into anyway unless you intend to run a serious number. The average player is going to see no difference in their loot regardless.

I realise that is a bit of a worthless statement but basically its not really a problem right now anyway, if they change drops it could become a problem.
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What is the value of my own life when it is taken from others so easily?
Last edited by Noble_Seiken#0706 on Jul 25, 2023, 3:48:26 PM

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