>Increasing chaos damage affects poison damage created by physical damage?
Hi ^^ thanks fo reading. If you could please answer, would help me a lot.
Also, increasing physical damage affects directly the poison from physical damage? (I'm not talking about the calculation based from the hit. Is just that i found some reddit posts of six years ago talking about double dipping in poison damage. But you know, update patches, don't know if is still up). Last edited by fenixsemcinzas#6254 on Jul 1, 2023, 12:16:49 PM Last bumped on Jul 6, 2023, 7:14:46 AM
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As far as I know all of the stated is correct. Poison is based on 50% phys and phys chaos dmg and the initial hit will inflict based on those numbers a 100% chaos damage inflicting stack of poison.
Double dipping is not really the case though: normally you are better off rolling flat chaos damage on your weapons instead of physical, as t1 chaos is higher than t1 phys and weapons with t1 Chaos, chaos multi and AS are far easier than to craft triple t1 phys weapons. Last edited by Vennto#1610 on Jul 1, 2023, 12:44:08 PM
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" Whats this line about Vennto its hurting my head :p phys chaos damage? Whats that? Poisons based on your phys and/or chaos damage it isn't split, if your poison comes from physical damage, global physical damage will increase its damage. Chaos damage will increase your poison regardless of its source. Double dipping was long ago but just to explain it incase OP isn't familiar, previously modifiers would apply both to the base damage, then again on the ailment hence "double" dipping. This is no longer the case, ailment and hit damage may look related but they operate on two separate branches entirely. |
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" Simple typo, meant 50% of phys dmg and 50% chaos dmg. To be completely correct, this is also inaccurate so I checked ressources: "The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison" |
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So. an example.
I have a ring that gaves 55% increased chaos damage. Circle of nostalgia. But my poison comes out of physical damage. So... The damage in the ring is doing nothing? ;- |
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"Poison deals chaos damage no matter what damage type it's based on. This means it will get 55% increased Damage. |
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" So~ x.x everything that the people above said is wrong? Because if chaos damage increases aplies to poison, and the poison is aplied by chaos damage, double dipping would exist. Last edited by fenixsemcinzas#6254 on Jul 2, 2023, 12:42:09 AM
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"Important to keep in mind that poison isn't applied by the hit damage. Hit damage and ailment damage are both separately calculated from base damage. You find the base damage for poison (phys+chaos x 30% or whatever it is). You then increase that by bonuses to find out how strong the poison is. You find the base damage for the hit (all damage types). You then increase that by bonuses to find out how strong the hit is. (Edit: well, oops, I guess you're keeping the damage types separate so their damage type bonuses can apply to that part of the hit or ailment, rather than a single conglomerate "base damage". But I believe in the case of poison that chaos always applies to the whole thing, as fire would in ignite, whereas other type bonuses only apply to the portion they caused.) At no point do any of the bonuses apply twice to the same part (hit or ailment). Last edited by GusTheCrocodile#5954 on Jul 2, 2023, 2:14:29 AM
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" No what I said is correct, you've taken that MonaHuna answered your question then made assumptions about it. I specifically mentioned in my answer that double dipping wasn't a thing anymore -_- damage is like a train that leaves from the same station but on two different tracks, they look like they are both getting changed by the same stats but they are still two different trains they don't interact except at the station (base damage). Last edited by Draegnarrr#2823 on Jul 2, 2023, 3:12:13 AM
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from my understanding
flat phys + flat chaos contributes to poison "base damage" increased phys does nothing to poison damage increased chaos damage as well as increased poison/ailment damage increases that base poison damage [Removed by Support]
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