Last Epoch Uniques > are better than > PoE Uniques
This isn't one of those threads trying to convince you to be like another game, I love Path of Exile and not too long ago started trying out Last Epoch, Its differient from PoE in such a way that i don't compare them too often but the systems they have for their unique items allow them to remain competitive later in the game where as yours just don't.
Rares have overcome uniques in so many ways now you have succeeded in your efforts making them powerful again but now uniques in many cases are garbage, I'm talking as much as 90% less damage than a rare item with changes you've made and this disparity is only growing worse with every patch. You need to implement a system like crucible or something else to enable uniques to remain competitive in the end-game, Rare's as a matter of FACT do not work for every build especially because many unique weapons are build-enablers and there are NOT alternatives for these on rares. Even better if you can create a mechanic that has global caps as far as to the buffs it can add to ANY item rare or unique meaning that no matter what the item is its TOTAL power can not exceed a ceartain amount, so a unique item or rare would not be able to for example add more than 140% increased minion damage... You can't break the game and you can definitely power up weaker uniques with such a system to be competitive.. And maybe even save yourselves some needless reworks in the future. Innocence forgives you Last edited by SilentSymphony#3358 on May 26, 2023, 12:55:45 PM Last bumped on May 26, 2023, 8:17:08 PM
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Their original take on uniques was that they are 'unique' and not necessarily the most powerful or BiS items.
In fact, I'd argue that uniques are currently too powerful and BiS for some item slots because of things like mageblood, HH, ashes & omni. Sure these items are expensive but still very much achievable. In comparison, a rare with perfect affixes are far harder to achieve. I don't like the meta in last epoch where you take uniques and put the best rare affixes on it. It makes itemization too one dimensional imo. |
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Agree with Stalkingjackal.
I think and will always believe that rares should ALWAYS be the items that achieve the best stats if well rolled. uniques should always be strong to start with as a commodity for late game but you should be able to find an upgrade with a well rolled rare. The only time a unique shouldn't be a power spike to help you when you're poor is when they offer stats that are build-enabling... and you should pay the price of having those items with overall medium to low stats. |
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" Rare's have skyrocketed in power intentionally to the point many uniques can not compete at all unless they are overpowered, if anything that is taking us towards a much more 1 dimensional outcome imo with every build being the same meta-crafted +2-4 level multi-link item with no variance other than the damage type changes and the base item changes. And i won't compare Chase items to Uniques, they are both uniques sure but they are most definitely not the same. a system with global caps would stop abuse and help weaker uniques stay relevant without overpowering everything else. " There are no rare replacements for a lot of unique functions, and all im asking here is for a snowballs chance in hell of actually scaling my builds while using a unique versus the literally broken stats you can get from rares now. we are talking increases of over 100% in rare power scaling leaving many uniques unable to compete even with EXTREME investment. Innocence forgives you Last edited by SilentSymphony#3358 on May 26, 2023, 1:36:01 PM
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" I'm totally fine with that. Uniques should NEVER be BiS except if they are build enablers. |
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" Yeah lol I use the midnight bargain every league, it has 70% increased minion damage on it but a rare wand can have an additional 70% + embedded agressive support + some other misc supports thats well over 100% more damage so what im basically begging GGG for here is just again a snowballs chance in hell. The current crucible system does nothing for power disparity bewtween unique and rare it only makes it worse since rares that are already broken can receive the same buffs as uniques much weaker than they are. To introduce caps to such a system that dictate the tiers of buffs that can be applied to the item in its tree would stop ceartain already powerful items from reaching levels too far above all the others while allowing weaker ones to become more relevant. Innocence forgives you Last edited by SilentSymphony#3358 on May 26, 2023, 1:59:26 PM
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GGG just needs to give unique weapons a general damage upgrade. A 200-250 dps weapon was all good back in 3.08 but nowadays it's cold garbage unless it has stuff like "hits with this weapon deal double damage" or something to that effect as a line on it. There is still a bunch of cheap unique weapons that can carry you at least to pinnacle content, some can carry you even further but they are few and far in between. At the same time we have stuff like Voidforge or Paradoxica that require mirror tier rares to beat.
As so often with this game, the gap is just too big. GGG buffs some weapons increasing the power ceiling for players, then buffs monsters to compensate for that and all the weapons that hadn't their damage increased earlier are now trash. I generally agree with GGGs policy of not making uniques BIS but rather have them be build enablers or cheap starter weapons but at this point most uniques can't serve either of those roles anymore, powercreep left them way too far behind. |
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" Well...they did recently do this with A LOT of the uniques. The vast majority got massive damage overhauls and buffs that make them far more competitive, but they are also very often level-bound. A level 20 unique shouldn't have to scale into the endgame...although you COULD do something like Diablo 2 and find a way to upgrade the base unique to a more elite version of it. On to the "unique" uniques: every single unique item in the game should have some stat or multiple stats that make them inherently unique. Every single one. There should not be a single unique in existence that simply has normal mods that can be found on any item. I would argue that even if a unique item "borrows" a mod from a different item type (ex: a unique glove having a helmet mod), this is simply not good enough to justify a unique. They don't necessarily all need to be build-enabling, but at the bare minimum they should do something like that unique helm that simply has "onslaught". Things like that, that can be found nowhere else on gear (NOT legacy synth gear...) should be on every unique. Have a mace unique weapon shoot out spikes or something. Have a shield enchant itself when you block to shoot a fireball or raise its block rate, or recoup life or something. Have more unique boots with ground effects. Have uniques tied to various skills a la Diablo 3 legendaries. Last edited by jsuslak313#7615 on May 26, 2023, 2:08:14 PM
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Spoiler
fated uniques *head explodes*
Whatever honestly works in the end, That'l be great. As long as they don't try to do some rework such as the one to the shroud of the lightless which basically made it impossible to use with 1handed uniques without having a squire. Edit: two of the breachlords dual wield one handers. Innocence forgives you Last edited by SilentSymphony#3358 on May 26, 2023, 2:17:09 PM
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lol yep. I thought it was one of their worst decisions to outright ruin fated uniques...they desperately needed buffs but they were also an awesome mechanic. It's so much more boring now.
Last edited by jsuslak313#7615 on May 26, 2023, 2:13:37 PM
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