Invisible textures on Vulkan/DX12
There are some textures in my game that are not rendered when using Vulkan/DX12. I'm on a GTX 1080 ti with 11 gigabytes of VRAM, and my maximum shader cache size on disk is Unlimited.
The issue has persisted through a new installation of Path of Exile, a graphics driver update, rollback, and update again, and a hard clear of my NVIDIA OpenGL/Vulkan shader cache. The invisible textures are widespread. Some particularly disruptive examples are: - Tane model and Metamorph vat - Crucible altar - Expedition green highlight on chests and monsters in explosive radius - Sirus final phase model My dxdiag: https://pastebin.com/wCnmbRAP Some images: ![]() ![]() ![]() Last bumped on May 15, 2023, 2:07:01 PM
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Maybe some clues as to what could be wrong:
- Rarely, like with my portal effect, exiting and reentering the area can actually fix the issue and the texture is rendered again. - The textures are in fact rendered on DX11, but DX11 is so inefficient my game crashes frequently when using it. - My spine bow texture isn't rendered but ONLY AFTER I APPLY A WEAPON EFFECT TO IT. Maybe it has something to do with effects on textures? - Veritania tornadoes are all going the same direction, and not rendered in their true locations. I know this has been an issue before. |
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