Crafting for newer players is extremely frustrating
I have been playing PoE pretty solidly now for about 2 years. In that time I have come to one issue that really gets under my skin. If I had one thing right now that I would like to see balanced it would be this.
The disparity between how hard it is to craft or obtain a decent range or melee weapon vs a caster weapon is a chasm of a great magnitude. I can't even find one single guide on how to properly craft a physical damage bleed bow. They just don't exist since the harvest nerf. So I've been left with trying to piece together from other guides on how to do it. The difficulty of getting the Aisling veiled Phys Bleed mod seems so unreliable that just using the emulator looks like it might take 15-30 tries on average. (BTW I've found the emulator to be much more reliable at getting what I need to further craft than IRL). At 2 Divine for a single "Prefixes cannot be changed" that's 30-60 divine alone. Not to mention how many divine it's going to cost you to keep buying the essences. That's going to be very expensive for a single veiled mod that's only the 3rd mod in the process from my limited knowledge. Also it's going to take a lot of time. This means you still have 2-3 more mods to place which could still brick your already very expensive weapon, and then have to start over. If there is a cheaper way it sure would be nice to see some GGG videos on the subject of crafting. The sad state is that you really need that mod, the 105% bench craft is only going to get you into red maps. Which will leave you most likely 2-3 mods short. That's not a very good option at all. It just shouldn't be this hard or expensive to craft a half decent non caster weapon. Last bumped on May 23, 2023, 9:28:20 PM
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what crafting?
Its hard enough to explain to a new player how to organize their skill points so they dont fall flat on their face and how to buy gear. And then you have the actual making of gear and so many builds released nowadays gotta be 10billion dps ultra-late-game items with perfect crafts that no new player will ever make. Harvest is a good example of what happens when GGG loosens their grip on crafting. Innocence forgives you Last edited by SilentSymphony#3358 on May 13, 2023, 5:05:16 PM
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Crafting is frustrating in general. Watch any streamer try to mirror craft.
It's bad. Also crafting, more like slots |
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get a frac base - you can get something 165-170 incr phys for like 1 div currently. dont need spine bow or good atk base, so its cheap.
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" You can't do that to my understanding for a bleed build. You have to have the % pys open for the Aisling slam. From the guides I've been reading you don't craft a bleed build like you do other bow builds. The method you are suggesting is what is suggested to get to red maps, but beyond that you need the Aisling slam. I've been running test of your suggesting with Craft of Exile and even with a 30% quality bow it's running me 250 essences to get a T4 prefix, almost 9 Divine for, and still you are only working with 4 mods, and if you're terribly unlucky on a annul that's another 9 divine for just the 3rd prefix. If you get terribly lucky you can do "can have 3 crafted", still that is no where near the 900+ damage you can get with the Aisling slam. When I ran a 20% quality it was taking 400 (14 divine). That is absurd for only a T4. Then you still have all of the above links, and sockets. The cost is astronomical compared to a casters cost. Last edited by Valkaneer#5171 on May 14, 2023, 12:30:10 PM
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crafting could be better in some aspects sure.
However people still fail to see that they don't need all those fancy mirror crafted items to get a build going. Even fancy crafted "budget" gear with fractured mods is more than enough to destroy every content easily. crafting would be better if we had at least the old reforge keep prefix/suffix or a more reliable harvest reforge. So everyone gets to grind out perfect items in a if they want to go for the grind. Getting perfect suffixes or prefixes is not that bad even on double influence items. but crafting beyond that point is just a boring slot rng grind of exalt/ cannot be change and scour spam until you hit what you want. But be cool to have a more reliable crafting that isn't all balanced around streamer who gets tons of resources for free, 24/7 player and obviously the ol rmt&bot tft playerbase. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on May 14, 2023, 2:47:28 PM
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" Well, I'm not trying to make a mirror bow. T4 hybrid mod is not a mirror bow. Still it seems to take thousands of Chaos worth to hit the T4, then you your chance of hitting a Phys prefix is the issue. I think you got to just take what ever you get so long as it's a phys mod, it just cost to damn much to keep slamming Ailsing unveils. Even the bow the fellow has that made the guide, even his bow is not a mirror bow. I bet it cost him 100D to make though. You use to be able to buy insane weapons for 60-100D now that is what it cost for the crafter to make. Last edited by Valkaneer#5171 on May 16, 2023, 1:16:30 AM
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"Crafting" in this game is nothing more than a slotmachine for gambling addicts meant to take currency out of the market. Just buy the stuff you need via trade. Aside from some very basic stuff you can't craft shit in this game without having at least a hundred divines in your bank.
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" And this quickly is becoming the problem with the game. There is no reason that low Tier crafting has to be so hard. It only promotes and economy for the uber rich, and pushes the average player out of the game. There are no mid tier unique weapons really. IMO what would help to make the game a place where people don't quit after 2-3 weeks is making crafting more accessible so you can actually craft a mid tier weapon without it costing 60-100 Divines. If you feel you can't accomplish mid tier crafting then you're certainly not going to work on big crafts. |
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So I got extremely lucky today and got a drop I was able to sell for 30 Divine. I was super happy, I finally had some real currency enough to make my bow. Or I could go a far easier determined rout of making a caster based build with the near 40 Divine I had.
Well I had already purchased a bow base, had done all the work for my Aisling Slam, white sockets, 30% quality craft, links etc., and I decided to try for the bow since I already did most of the work (which costed me 2 Divine for the prefixes cannot be changed). Just as unlucky as I said everything worked out accept the Aisling Slam and I got a 5 link instead of 6 but the links are not a problem when you got 36 divine left, but the Aisling slam is. So now I have to either keep feeding divines to keep scouring, rolling essences, block prefixes, and buying Aisling slams... which means I have to actually hand over my bow to some stranger. Or just roll a caster which I can get just as good damage with nearly no risk and use unique weapons I didn't have to risk all my currency to make. This is why I said there is such a gap between casters and melee and ranged that being strongly in the favor of the caster. It's the first time I ever had this much currency and I can't risk it for a "chance" at a weapon. |
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