Some explosions prevent on-kill ailments, other explosion/shattering/destruction effects don't

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When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy

On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second

Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage


These effects do not indicate needing a corpse, and appear to work fine with some effects that destroy enemies, such as the explosion from Infernal Cry's debuff, destruction from the axe mastery or Doppelganger Guise, and shattering through freeze.

They are however prevented by the explosions from Crusader body armour and Inpulsa's Broken Heart, and likely most other explosions. Considering the timing seems identical, this doesn't seem correct.

Some testing (youtube, unlisted):
Crusader explosion prevents Berek's Respite, Shattering doesn't
Crusader explosion prevents Bino's Kitchen Knife, destruction by Doppelganger Guise doesn't
Infernal Cry explosion doesn't prevent Bino's Kitchen Knife
Last bumped on May 12, 2023, 11:38:45 AM
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