Is there something like a magic Archer?

All three element damage types work for low level and higher up. The side effects are really what separate them. Cold will do the lowest damage but be the most defensive. Lightning can generate a high amount of damage, but it will the have the highest range of damage. It also tends to be purely AoE. Fire offers the most pure damage but the least mitigation.
Hell Guys, it's me again. :)
Did not want to start a new topic again, so i am going to post it here.
I somehow managed to play a witch until 20 and then started a Shadow, which is currently lvl 17.
I did some planning and came up with a passive tree looking like this:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYA_5MeGtIZ1tEqW7VI3nfVT_v1tDjlGYw2bWxTNZu1GYotg5cGxKKiQPT43BWr0qfU_sihpBAt4dtvPRsBGf4Pq1_hlenaZMqPayTwQhXw-WMa2-4OVvrdRvxOY6d0QXfXlQUylH8C2cYFhKbgE56kkX4zXfJw1cBR44SIaxnX

I got the elemental-Damage-With-Weapons, Increased Lighting-Damage(s) and some statistic Points aswell als Projectile damage and AtackSpeed/Physical Damage with Bows.
My Question is: Is it wise picking the AtackSpeed? Is it wise increasing the Physical Damage a bow does?
To make it short: Is this tree wise at all?
If not, what would you improve?
Thanks for your advices. :)
Last edited by StorocnekXx#7484 on Apr 24, 2013, 2:06:00 PM
A glass cannon build will get you through normal, but you'll get your butt handled to you starting in Cruel. You'll want some HP nodes in there and about roughly 150% for a 100 point build with adding some mana shield in there as well. Those numbers can change based on certain things, but if you are going for a vanilla build, you need health, mana shield, and resist in there somewhere.
Oh yeah, I mostly forgot about those healt-stuff.. Sorry :(
I may use mor eof them in the future. :)

Besides, i just fullfilled a Quest and I am able to pick a new Gem as a reward, but I am totally unsure which one to take.
May someone help me out there?
I use Fire-Arrow, Poison-Arrow, Splitting Arrow, this small Frost Wave, that small Frost-Pillar and sometimes Puncture for spells, if this helps out.

One is the Frenzy-Gem, which gives a Frenzy-Charge (whatever this might be).
Second is a curse which makes enemys more vulnerable to projectile-Damage (Great with Bows ofc)
Third is a curse which makes enemys more vulenerable to shock damage.
And forth is Arc, a Lightning-Dmg-Spell.
These are the for who come in handy for me.
Any suggestions (and maybe explanations for the first one)?
I'd be a very happy girl, if so :)
Last edited by StorocnekXx#7484 on Apr 24, 2013, 6:19:09 PM
Frenzy

Also: Quest Rewards

I would take Frenzy and Projectile Weakness. Since you can get Frenzy a little bit later, pick up the curse for now.
Last edited by Without_Pause#7886 on Apr 24, 2013, 10:53:46 PM

Report Forum Post

Report Account:

Report Type

Additional Info