Alt spamming for +2 arrows is the most miserable experience in POE, here's my suggestion

Dont understand why they on the one side campaign against bots/macros/robots/etc but on the other hand they design the game for those using them. I dont see any benefit to not having a programmable rolling bench or some such thing in the game. It would be really simple too - put item in, put currency in, click 'Run' button and it stops when it get something the filter triggers on.
No wonder it's lost, it's in the middle of the jungle!
I thinks there should be automatized craft. Like spam alt until you get specific mod. Chance/scour until unqiue, etc.
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FuvkShano wrote:
Allow us to buy magic mods on items. According to craft of exile it takes 769 alterations and 164 augments on average to hit +2 arrows but I have spent 3000 alterations without hitting it. The issue is the time investment that it takes. It just takes too much time. It takes hours and hours that I could be farming. If I make 5 divines / hour grinding I'm losing 10 divines + whatever crafting costs I also have to pay. It's ridiculous.

I would happily pay 2000 alterations to put a mod of my choice on a magic weapon


just think GGG wants the game to be more like ruthless where getting even 100 alterations takes weeks

imagine!
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Echothesis wrote:
Farming 2000+ alts to pay for potential benchcraft/harvest costs also requires time investment, and it involves actually playing the game.

None of the high-end crafters farm their alts... They either have peons for that, or just buys them off the market.
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Cyzax wrote:
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Echothesis wrote:
Farming 2000+ alts to pay for potential benchcraft/harvest costs also requires time investment, and it involves actually playing the game.

None of the high-end crafters farm their alts... They either have peons for that, or just buys them off the market.


Which is bad imo. If crafting was more about strategic planning and less about hideout manual labor, more people would be willing to try crafting themselves, rather than work as peons. And more independent sellers of good items on market is always better for end consumer. Worse for JeNebu though, but he'll endure, I am sure :)
Well, spamming alt's for anything in this game is quite a pain... so yeah...
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Apr 28, 2023, 7:49:31 AM
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Echothesis wrote:
If GGG does not want to give deterministic outcome to (magic item only) crafts even for prohibitively large prices, there is another option: add a bench tab where you could place an item, select type of currency to apply from your stash, select target modifier, and finally set the watchdog amount of rerolls. So it would spam currency until either the mod is hit or watchdog amount of your currency was spent.

Make it available only after getting to maps, limit it to max 50/100 rolls per operation, so people won't gamble away their livelyhood all at once, it would already be large relief for crafters straining both their eyes and hands checking tooltip 2000 times.


This is actually an awesome idea. +1
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Apr 28, 2023, 7:48:12 AM

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