Alt spamming for +2 arrows is the most miserable experience in POE, here's my suggestion
Allow us to buy magic mods on items. According to craft of exile it takes 769 alterations and 164 augments on average to hit +2 arrows but I have spent 3000 alterations without hitting it. The issue is the time investment that it takes. It just takes too much time. It takes hours and hours that I could be farming. If I make 5 divines / hour grinding I'm losing 10 divines + whatever crafting costs I also have to pay. It's ridiculous.
I would happily pay 2000 alterations to put a mod of my choice on a magic weapon Last bumped on Apr 28, 2023, 7:47:17 AM
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I think this would mess to much with the core idea of the game. I would also like some sort of slot machine crafting bench were you can just insert your 2000 alts and 1000 augments and let it roll for a certain mod, instead of clicking manually, but that is never gonna happen. Also it would need to ask at least 3 times if you are really certain ;P Players would complain that they missclicked and lost all their currency etc....
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I'd add more mods to benchcraft for prices up to 1000/2000 alts, according to mod roll rarity, like 6L benchcraft does now (but only for magic items ofc, not for rares). But GGG apparently thinks that thousands of clicks in hideout is a great addition to the game, and instead proceeded to remove bench from ruthless. So people are supposed to either ruin their hands or use 3rd party software to bind click to mouse wheel.
Last edited by Echothesis#7320 on Apr 22, 2023, 9:19:16 AM
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If you think ALT-Spamming +2 arrows is bad just try to hit +1 all skills which is about 2.5 times more rare [almost 1900 alts to hit on average]
I've been rolling for my amulet & main weapon since week 1 and have only had +1 all hit one single time and then the inability to imprint a fractured rare item wound up hitting the 25% "brick" chance on my craft :( ***************** If I recall correctly it takes 800-1200 fusings on average to 6 link a reasonably high quality item and the bench cost is 1500 fusings so less than 2X more required to be certain. I'd be happy to spend 5K Alts or 2 Div or similar on a magic-only vendor recipe to craft on +1 All skills onto a magical wand / scepter / rune knife / amulet / etc. |
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" We have have tech similar to that in harvest or old harvest. Along the lines of Reroll keeping the rarest modifier. |
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alt spamming for anything is a pain in the tuchus
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Person 1: Get the mod in 2000 alts
Person 2: Get the mod in 200 alts Person 3: Doesn't even attempt it because of time usage The third persons actions (or lack thereof) made that mod rarer! That is why the system is as it is... GGG calls it that items/mods/etc. should have 'weight', i.e. that getting them should require time investment. Given the general state of the game, there is not much GGG can do without a total rebalance, and they're not going to do that as it'll be way too expensive. They may do something for PoE2, but not before... I don't really like the current system either, but I understand why it is required. |
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" Farming 2000+ alts to pay for potential benchcraft/harvest costs also requires time investment, and it involves actually playing the game. Then added chore of just sitting on your stash and wasting your hands clicking the slot machine does nothing for the player, at least nothing good. It does deter many other people from even trying, so they instead sell their currency to those who craft. As a result, disparity between players increases based on no other reason than cumbersome UI. It is not "game difficulty", it is artificial obstacle to progression, same as opening stacked decks. If GGG does not want to give deterministic outcome to (magic item only) crafts even for prohibitively large prices, there is another option: add a bench tab where you could place an item, select type of currency to apply from your stash, select target modifier, and finally set the watchdog amount of rerolls. So it would spam currency until either the mod is hit or watchdog amount of your currency was spent. Make it available only after getting to maps, limit it to max 50/100 rolls per operation, so people won't gamble away their livelyhood all at once, it would already be large relief for crafters straining both their eyes and hands checking tooltip 2000 times. |
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" Completely 100% in support of this idea. I don't mind spending the currency to RNG-craft an unlikely outcome, I mind THE CLICKING. |
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You can use the armor that has this unique trait 'magic items drop identified'. Then set up neversink to show you valuable mods and voila, you get your crafting bases with actual gameplay instead of mind-numbing hideout warrioring.
This was exceptionally popular in Sentinel league where recombinators existed. |
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