Can you help me understand ?
Hi everyone,
So my latest build this season was Boneshatter jugg, I picked jugg this time to try out the tankiness that everyone was praising it for. Honestly I've barely spent more than 4 days on this build since launch, just because I got bored pretty quick, and the results did not meet my expectations. Here is a quick snapshot of my defenses : Base armour : 77k (100k+ w/ flask) Base evasion: 0 Ele res : 81% min Chaos res : 71% Spell suppress : 100% Life : 2.4k ( yea ) What i was expecting : An impregnable wall that doesn't see it's Life flicker for a second. What i got : https://youtu.be/in2Ii5V7sEA Sure in the video i'm not procking my fortification but considering i'm getting hit by physical white mobs in a T11 map, I don't think that should be necessary for a character that is the prominent figure of physical defense. So yea, that realization made me sit for a second and reconsider my whole understanding of how defense mechanisms work in this game. Please to anyone that will criticize the Life pool, yes I am aware that it's a ridiculous amount, but it is completely irrelevant to the matter at hand which is all about physical dmg reduction. Is armour just that useless, that it can not even protect against white mobs for more than a second ? Thank you for your time, TheRealSnake Last edited by lurk1nth3sh4dow#2589 on Apr 17, 2023, 9:05:59 AM Last bumped on Apr 17, 2023, 10:03:39 AM
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Looks like the armour is working properly. Instead of 1000 dmg hits, you get 100 dmg hits. Survivability does not work only due to armor, you still need some kind of life recovery (regen, lich, on block, etc.)
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Physical damage reduction is capped at 90% so if you get hit for 1000 damage, 100 of it will still go through. There was a bunch of stuff hitting you over 6-7 seconds and you didn't seem to have any sort of recovery, along with your small live pool where even 100 damage can quickly add up to lethal amounts leads to the result in your video. Sustain is one of the most important aspects of defenses, you can have all the mitigation and HP pool in the world, without a method to sustain them you'll quickly die to a thousand needles like here.
You could try to repeat that experiment after allocating the "untiring" ascendancy keystone. With that, after an adjustment period where you might need a flask depending on damage income, you'll reach immortality as you heal just as fast as they do damage. Last edited by Baharoth15#0429 on Apr 17, 2023, 9:33:33 AM
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Put this in perspective: If you had no armour or greater than 75 max res, you would've died by the second to third hit max with 2100 life in a T11 map (you don't have 2400 as you reserved some of it away).
The fact that you can take THAT many hits before dying speaks volumes of what that armour and res is doing for you. |
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I'm not familiar with Boneshatter, but AFAIK, shouldn't you allocate Untiring? Those trauma stacks deal phys damage to yourself which gets transformed into life regen by Untiring. Isn't that how some Boneshatter builds were able to achieve 6000 life regen per second? I've also checked poe.ninja top five Boneshatter builds and they all allocate that ascendancy node.
https://poe.ninja/challenge/builds?sort=dps&dps=Boneshatter If you really want to AFK in the middle of white trash mobs, consider Aegis Aurora, Surrender or other EHP gain on block sources. (You would of course have to be nearly block-capped too.) You could also just build around passive life regen. Those builds might however be worse when bossing, because those little EHP gains matter little against bosses' big hits. They seem like great mappers though, but redundant for boneshatter juggs to go that route I think because it overlaps with Untiring's purpose. Last edited by jeerinho#7997 on Apr 17, 2023, 10:07:21 AM
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" Thank you sir you just saved my league ! I took the wrong ascendency point, and had 0 regen, i can confirm that now sitting IDLE in a map my life fully recovers and mobs eventually will die from CWDT molten shell. On top of untiring i also put the armour and evasion recovery to work, and now benefit from 1% of armour life recovery every 4 seconds. I will try to invest more in that, but thanks a lot to everyone who answered you helped me understand the game better ! |
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