Mushroom Healing Turrets

This has been taken from my experiences in DAoC playing the Animist.

Basically you summon mushrooms that stay in place and aoe heal an area.


Sort of like these:
https://youtu.be/j6TxWHErvTc




Any feedback would be great
Last edited by TemPesTorMeR#2015 on Apr 16, 2023, 10:22:12 AM
Last bumped on May 20, 2023, 12:18:50 PM
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No feedback?
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TemPesTorMeR wrote:

No feedback?


MUSHROOMS is gud, PoE could definitely handle it.

I run that one map with lots of mushrooms sometimes just for the feels, casting mushrooms sounds great, we've got skills that create plant pods as well so mushrooms overall just fit if they can find a nice place for it.

Healing in general is definitely something that would be nice to see more of and if we're only ever gonna get a couple things a magic mushroom has my +1
Innocence forgives you
Last edited by SilentSymphony#3358 on May 2, 2023, 7:53:20 AM
Looks like something redundant with rejuvenation totems.

But a mushroom skill effect would be great.

"
Suhuy wrote:
Looks like something redundant with rejuvenation totems.

But a mushroom skill effect would be great.



hidden effect- 1000% more likely to use rejuvenation totem.

in all seriousness though there is room for that type of magic in PoE, Totems do support a healing aura right now but they are totems very much centered in the bottom left region of the tree where as something like mushrooms would be near the shadow logically sharing both from the golemancer in the (witch) and the creation of plants from (ranger)

Mushrooms could do a lot more than just heal, their heals could be much more than just what the rejuvenation totem does and would not likely be a purely defensive spell given we do have a purely stationary healing skill already.. side grades are not unknown however so that does not stop GGG from creating an alternative or even modifying rejuvenation totem at the same time to make it more attractive than it presently is.

Even if they do stuff like this i kind of expect it all to show up in PoE2 before we start seeing entirely new archetypes emerging like a fully fleshed out nature-magic set of skills, masterys and all that.
Innocence forgives you
The reason we only have rejuvenation totems is because GGG doesn't want us to have direct healing sources that isn't from flasks, leech, or some other source that often requires us to proc it. The reason they allow a rejuvenation totem is because healing over time is weak and only good to recover from labyrinth traps or not die on DoT ground.

What would mushrooms provide that a rejuvenation totem wouldn't? Burst healing? I don't think GGG would allow it and even if they did, it would need to be able to cast quickly and over a large enough distance or else it's going to be wasting a gem slot (like rejuvenation totems already do).
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on May 3, 2023, 10:34:30 AM
Ah, the memories.

I wish my HD back then didn't crash. I had pics of me (Albion) in Tir'na Nog.

(there was a bug in the border gates you could run up on mountains and run all the way there)

I didn't attack anymore but obviously people were reporting. GM wasn't happy.
"Never trust floating women." -Officer Kirac
There are mushrooms in DAoC that can buff players. Defensive shrooms offer an ablative shield that absorbs damage. Just thoughts.

There are also shrooms that can entangle enemies and even direct spell damage.
Last edited by John2006#5148 on May 20, 2023, 12:20:06 PM

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