Righteous fire is the most boring skill in the game

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Lyutsifer665 wrote:
RF is popular because pohx has a really in depth guide for it. if other builds had guides like that then they might be more popular


You need a guide for that? I've checked a number of RF builds on poe.ninja and they all look the same. I am not a RF expert, mind you, so maybe there are some hidden intricacies I am not aware of.
It's a smooth reliable starter and can be made semi-decent for Delve. It's mostly popular for that smoothness, and the fact that it has one of the best written guides in PoE via Phox.
There's this strange dichotomy in PoE where, on the one hand, people praise the game for its complexity and difficulty and, on the other hand, many people look for ways to circumvent that complexity and difficulty as much as possible. RF is the build for the latter.
Last edited by Xyel#0284 on Apr 15, 2023, 2:47:31 AM
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Xyel wrote:
There's this strange dichotomy in PoE where, on the one hand, people praise the game for its complexity and difficulty and, on the other hand, many people look for ways to circumvent that complexity and difficulty as much as possible. RF is the build for the latter.


That's a good point. I guess circumventing the complexity entirely via a skill which does your job for you is an achievement in itself.
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Xyel wrote:
There's this strange dichotomy in PoE where, on the one hand, people praise the game for its complexity and difficulty and, on the other hand, many people look for ways to circumvent that complexity and difficulty as much as possible. RF is the build for the latter.


People like to feel like they've 'beaten' the system, or to go against the grain of a presented idea, it's validating to a particular type of person. As an old saying goes, "A person doesn't feel they've gotten a deal unless they've cheated a merchant". It applies to games too, at least for many, where they feel a mastery over a system by circumventing it. Path lives and breathes for this type of system breaking, knowing how it's wierd math works to massively increase damage, or exploit oddities the players often assume are not intened, but are often just as likely planned roads well masked as a safari (because knowing it was intended would spoil the fun for them).

But it might also just be one's more accessable, RF's road is both pretty well documented and understood, and easy to play, so someone who has trouble with high speed will be naturally drawn to it, as well as the players who feel a low imput high output playstyle is 'efficent' and therefore 'better'.
I tried Phox guide for RF and I had a blast. People say it's a walking simulator, but guess what? You actually have to walk anyway, so I might as long do it while watching everything die.

But the fact that I enjoy the most about it, is that I can go asleep while playing, or casually take a sip of my drink, while watching everything just melt while approaching me and getting surrounded by zillions of mobs that can't kill me in a million years. That's pretty fun, not dying like a b****.

Next level of fun is just standing beside Shaper and tanking his mega slap like it's not big deal.
Why are you people responding to an obvious bait thread? :)
Very SSF friendly, playing as a Jugg super tanky and only a few buttons to press.
Hammering your mouse and keyboard buttons just sucks, so people are looking for builds like RF where they don’t have to injure their wrists. 😇
I really want to play different skills, but I'm not good enough to make them as good as RF on console so I only play with two or three skills like RF, EA unfortunately
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odds wrote:

Hammering your mouse and keyboard buttons just sucks


Thats how I play right now T_T

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