Please allow removing CRUCIBLE trees from uniques

If you're upset with your tree, congratulations, the league wasn't meant for you.

GGG made this league to be a "crafting" league. You know the kind of crafting I mean, the high-stakes gambling we all know and love, where you create ultra-expensive items, the kind that's too costly for most people to participate. The fucking reason GGG gutted Harvest so long ago. You're supposed to treat the passive tree as yet another step to create multi-divine/mirror gear.

If you're not rich or you play SSF, this is just standard league with a fresh economy. The sooner you realize that and temper your expectations, the sooner you'll enjoy the game.

You want more deterministic crafting? In this ARPG? Get the fuck outta here. Chris's vision is for you to feel the thrill and excitement of closing your eyes as you unironically YOLO an exalt! You think that's gonna change for weapon/shield passives?

(I'm only semi-kidding, that's literally the biggest reason they gutted Harvest in 3.14, go look up the manifesto)
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on May 4, 2023, 11:14:23 AM
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Pizzarugi wrote:
If you're upset with your tree, congratulations, the league wasn't meant for you.

GGG made this league to be a "crafting" league. You know the kind of crafting I mean, the high-stakes gambling we all know and love, where you create ultra-expensive items, the kind that's too costly for most people to participate. The fucking reason GGG gutted Harvest so long ago. You're supposed to treat the passive tree as yet another step to create multi-divine/mirror gear.

If you're not rich or you play SSF, this is just standard league with a fresh economy. The sooner you realize that and temper your expectations, the sooner you'll enjoy the game.

You want more deterministic crafting? In this ARPG? Get the fuck outta here. Chris's vision is for you to feel the thrill and excitement of closing your eyes as you unironically YOLO an exalt! You think that's gonna change for weapon/shield passives?

(I'm only semi-kidding, that's literally the biggest reason they gutted Harvest in 3.14, go look up the manifesto)


coming from scourge, crucible is a big upgrade. if you dont like the first passive you could still remove it.

compared to scourge where you could outright brick your item
[Removed by Support]
Got one The Saviour, tried crucible on non corrupted unique = shit tree (I mean, it's SHIT, start with cold damage, critical without extra damage, pure garbage and build breaker).

Neutralized the entire league in this weapon, too expensive and too rare for play around and try a new tree.

Unique already has the disadvantage to start the tree and forge, the geode things are too rare too.
I would love to have this feature
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Andara wrote:
Currently is is VERY punishing to use a unique weapon in this league.

Got a 5 div unique with a shit tree? WELL get another and try again! and again.. and again...
Play in SSF and FINALLY got your unique? Better get a SHIT tree on it while you are at it...

Please for gods sake, add a mod onto the forge to remove a tree...

-> it is already extra work to get a tree on any unique
-> it is already extra work to merge 2 uniques of the same type
-> PLEASE let us change/remove trees on uniques

thanks!

Sincerely a player who feels like she is playing standard league because i cannot interact with the mechanic on my weapon


Thats what heppens when you spend 4 months designing a league, and in the last week of development change your mind and do completely diffrent league, cant wait for the same thing to happen this league too, 4 month league, no events and all you get for the wait is a overhyped league that will turn out to a total shit hole with no crafting,endgame improvements.
Thought this was possible, but I guess not? I must have mixed it up with removing the tree on a non-unique item.

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