Controller inputs needs some QoL changes.

I'm a new player and didn't think much when i first started using controller. I was like "Wow that's cool, i can't change input when i want but whatever i'll just deal with the controller inputs." but the more i get to the end game content the more one little mistake and i die because of some unwanted akward interactions for example : - I'm running a Vortex build which make me constantly having that button pushed in my case its "Y" the same one that open Strongboxes and Lootboxes to upgrade them and make me open the menu and you guessed it i die
- Very simmilar with the loot/interract button sometimes i am surrounded by mobs and just can't loot an item because the game target nearby monsters and wont even try to pickup the item and you die same applie now with Crucible forges if i'm too close to it and try to use the spell on my "A" button i just die.
I was hyped about doing some dvelve but the keybinds on controller makes it so much harder and akward than what it looks on videos it's just terrible so i looked up " Rebind controller button POE" impossible ? Wtf ?
-Rebinding controller : How can't i do that ? Why ? This would at least the major issues that have for Dvelve and let bind "place dynamite" on my trigger or my flares ? Or even change the place they are at
-Inventory interaction : i still can't believe that i can't use my mouse and keyboard if pick the controller inputs why am i not able to use both ? Crafting , placing gems , Atlas Skill and Skill tree , managing inventory those are the things we should be able to do with our mouses for conveniency.
- The UI : Why does the UI have to change ? I Like the way the informations are placed on the mouse and keyboard UI ( and i never played with iti played poe since the start with a controller) why can't i choose ?
Overall i think this console style/look needs to go away i understand i works on console but this ain't it on PC.
Last bumped on Apr 14, 2023, 10:46:36 PM
This thread has been automatically archived. Replies are disabled.
"
ShRoOmSs wrote:

- Very simmilar with the loot/interract button sometimes i am surrounded by mobs and just can't loot an item because the game target nearby monsters and wont even try to pickup the item and you die same applie now with Crucible forges if i'm too close to it and try to use the spell on my "A" button i just die.

For me, this has been opposite. Haven't died to it yet, but quite a few times it looks like I'm stun locked or something. I'm trying to attack enemies, but instead the dude is busy picking up some loot on the ground that happened to be where I'm standing.

The most frustrating thing is the lack of consistency. It's so awkward to move items in inventory and engage with different things, like equip/unequip, change gems, sell items, buy items, open and close certain menus. Several times the popup window about destroying gems has come up. Sure is a good thing there is a popup for that, otherwise I'd be out of gems by now probably.

Wish it was possible to change some controls too. Not sure what would be the best option here really, we're simply lacking in buttons, but the middle 3 flasks are VERY awkward to use during combat.
Best advice I can give you (as a console player myself):

1. Don't bind any skill to A (xbox) or X (PS). Because A/X is also the default interact and pickup loot button, having a skill there can put your character in danger. If you must bind a skil, choose a skill that you use infrequently or won't put your character in danger when using it. For me this means: no movement, spell, attack, or aura skills. Guard skills are pretty good here.

2. Bind an infrequently used skill to Y (xbox) or triangle (PS). Y/triangle is the 'use currency from inventory' button. While being near a strongbox, that button will open your inventory and allow you to select a currency to use on it. However, with the inventory open your character can't do anything so you don't want to accidentally have that open. Personally I have a travel skill here, like Frost Blink or Flame Dash.

Other things:
1. Put your portal scrolls in the top left of your inventory (first inventory slot). When you open the inventory, that slot is automatically selected. By having the portal scrolls there, it is very easy to use a portal scroll.

2. When your inventory is open, the Y/triangle can be used to 'pick up' the item from your inventory and then move it around with the thumbsticks.

3. Using Y/triangle on an equipped, socketed gem will toggle 'auto level' of that gem. All gems automatically level when possible - use this to disable is (and use it again to enable auto levelling).
"
superdreddie wrote:
Best advice I can give you (as a console player myself):

1. Don't bind any skill to A (xbox) or X (PS). Because A/X is also the default interact and pickup loot button, having a skill there can put your character in danger. If you must bind a skil, choose a skill that you use infrequently or won't put your character in danger when using it. For me this means: no movement, spell, attack, or aura skills. Guard skills are pretty good here.

2. Bind an infrequently used skill to Y (xbox) or triangle (PS). Y/triangle is the 'use currency from inventory' button. While being near a strongbox, that button will open your inventory and allow you to select a currency to use on it. However, with the inventory open your character can't do anything so you don't want to accidentally have that open. Personally I have a travel skill here, like Frost Blink or Flame Dash.

Other things:
1. Put your portal scrolls in the top left of your inventory (first inventory slot). When you open the inventory, that slot is automatically selected. By having the portal scrolls there, it is very easy to use a portal scroll.

2. When your inventory is open, the Y/triangle can be used to 'pick up' the item from your inventory and then move it around with the thumbsticks.

3. Using Y/triangle on an equipped, socketed gem will toggle 'auto level' of that gem. All gems automatically level when possible - use this to disable is (and use it again to enable auto levelling).


Thank you for this post. I didn't even know how it was possible to mod strongboxes. Couldn't figure it out during last league. Inventory up, but then I couldn't interact with the 'world'. Eventually I gave up trying.

No real skill on X would be awkward, though? Is that how you have it set up? I'm already struggling with 'combination' buttons as it is.

Right now (on a Jugg Boneshatter), I have:
X - Boneshatter
Square - Sunder (for groups, and those pesky archers that keep running around before I can hit their arses)
Circle - Totem
Triangle - Quickstep

Mostly given up on the rest, but sometimes manage to use L2+X for a curse. CWDT would be great, but I'm playing Ruthless so may never get one of those babies, nor more than a 1-link. But it's fun.
"
Pangaearocks wrote:

Thank you for this post. I didn't even know how it was possible to mod strongboxes. Couldn't figure it out during last league. Inventory up, but then I couldn't interact with the 'world'. Eventually I gave up trying.

No real skill on X would be awkward, though? Is that how you have it set up? I'm already struggling with 'combination' buttons as it is.

Right now (on a Jugg Boneshatter), I have:
X - Boneshatter
Square - Sunder (for groups, and those pesky archers that keep running around before I can hit their arses)
Circle - Totem
Triangle - Quickstep

Mostly given up on the rest, but sometimes manage to use L2+X for a curse. CWDT would be great, but I'm playing Ruthless so may never get one of those babies, nor more than a 1-link. But it's fun.

You can also use triangle on Essence mobs to corrupt them, but it will automatically apply the currency without opening your inventory (I guess because there is only one currency that is applicable to Essense mobs...).

For your skill binds: from the 4 skills you mentioned, I am guessing you don't use the totem that often - only for tanky rares or bosses (although Ruthless is different in that you often don't have the damage...). In that case I would put the Totem on X, and Boneshatter on Circle.

Circle and Square are in my opinion best used for your primary and secondary skills. They don't have default interactions with anything in the game world so they are safe to spam frequently.

Most of the time, my setup is as follows:
X - empty or Guard skill
Square - primary/secondary skill
Circle - primary/secondary skill
Triangle - Frostblink/Flamedash

L2 + (X/Square/Circle/Triangle) - Permanent aura's

R2 + (X/Square/Circle/Triangle) - Temporary buffs or debuffs: self-cast Mark or Curse, Divine Blessing aura, Totem, Vaal skill, Banner

Why R2 instead of L2 for active skills? For me it is easier to use - it only requires my right hand. For some reason my brain gets stuck when I want to use L2 + skill in the middle of the action. ¯\_(ツ)_/¯



Last edited by superdreddie#9796 on Apr 14, 2023, 3:45:30 AM
"
superdreddie wrote:

Circle and Square are in my opinion best used for your primary and secondary skills. They don't have default interactions with anything in the game world so they are safe to spam frequently.

Most of the time, my setup is as follows:
X - empty or Guard skill
Square - primary/secondary skill
Circle - primary/secondary skill
Triangle - Frostblink/Flamedash

L2 + (X/Square/Circle/Triangle) - Permanent aura's

R2 + (X/Square/Circle/Triangle) - Temporary buffs or debuffs: self-cast Mark or Curse, Divine Blessing aura, Totem, Vaal skill, Banner

Why R2 instead of L2 for active skills? For me it is easier to use - it only requires my right hand. For some reason my brain gets stuck when I want to use L2 + skill in the middle of the action. ¯\_(ツ)_/¯

Actually mis-remembered earlier, I too have the curse (vulnerability) on R2+X. Vitality is on L2+Square currently. So in that sense those skills do at least follow your recipe.

Since I'm on Ruthless and have horrendous damage with a 1-link (a lot of rares take 1-2 mins to power down), I do use the totem + vulnerability a lot. But it does make sense to switch out main attack skill from X.

I'm not entirely convinced this is always due to the game trying to pick up loot, because oftentimes there is nothing new in my inventory. But quite often I have noticed that after moving slightly, the character will just stand there and not do anything, despite the fact I'm pressing down X to attack. If I turn a little for example, he'll sometimes "get out of it" and start attacking. However, other times I randomly pick up loot, so that does happen too.

Am also finding it awkard to place totems, because it seems almost random where he winds up. Even when I stand still and don't move and of the thumbsticks, the totem can end up at the edge of the screen, or somewhere between that and where I am. So then I need to try to re-place it, which can be dangerous.
"
Pangaearocks wrote:

[...]

Am also finding it awkard to place totems, because it seems almost random where he winds up. Even when I stand still and don't move and of the thumbsticks, the totem can end up at the edge of the screen, or somewhere between that and where I am. So then I need to try to re-place it, which can be dangerous.

I believe all totem skills by default, will try to place the totem near the targeted enemy if there is one, or wherever the internal 'cursor' position is otherwise.

When you press RS and move to the totem slot, a small popup should appear above the skills area with something like '[square] Alternate behaviour' (or similar - can't remember atm). This will make totems be placed at your character's feet instead.

A bunch of skills have this alternate behaviour - but not all. For example, Flame Dash default behaviour is to dash towards the targeted enemy. Not very helpful when surrounded by mobs ;) The alternate behaviour setting of Flame Dash will always target the max distance in the direction you're facing.

However, the alternate behaviour of Dash (and Quickstep I assume) is identical to the 'attack without moving' option on PC so that will make you move backwards, so be careful with that.

GGG needs to actually improve the visibility of these types of features because they can be gameplay changing :D

I suggest to check if the skills you're using have this alternate behaviour option and test to see if it better fits your playstyle.
"
superdreddie wrote:

I believe all totem skills by default, will try to place the totem near the targeted enemy if there is one, or wherever the internal 'cursor' position is otherwise.

When you press RS and move to the totem slot, a small popup should appear above the skills area with something like '[square] Alternate behaviour' (or similar - can't remember atm). This will make totems be placed at your character's feet instead.

Cheers. I checked, but there was no alternate behaviour for Totems. Will have to try to live with it. There is an alternative behaviour for boneshatter, the main skill I use (in ruthless, so only 1-link), but I couldn't tell if there was any difference.

Good note about the move direction. I tried it out with Quickstep, and even in my hideout, I'd move backwards. Definitely not what you want =)

Report Forum Post

Report Account:

Report Type

Additional Info