gigantic latency spikes (+10.000ms)
so I'm experiencing this problem, where everything is going fine, and suddenly the game time seemingly stops (continuous spells are still being cast, usw). The latency goes up for a number of ms equal to the time that is passing while this is in effect this normally goes between 10k and 40k. After which the games (from my understanding) tries to catch up and uses more or less the inputs I made during the "freeze".
This happens in about a quarter of hrs, but multiple times in those hrs (it's bunched together) (obsly I die a lot from that, it makes delve nearly impossible, and every big group of monsters to an invitation to pray) Is this a known issue, if so, id be glad if anyone could help me with this EDIT: https://pastebin.com/bF8gp7pm (just noticed I should probably write this too, I never had this issue before this league, or in other games, it's just PoE crucible) Last edited by TheGamingMythos#0531 on Apr 13, 2023, 3:31:07 PM Last bumped on Aug 22, 2023, 3:38:18 PM
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Please post a WinMTR log. GGG has a guide, here;
MTR and Connectivity Issue Primer It needs to be running in the background when this occurs for it to capture useful data. |
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It is a known problem with some ISP nodes, but GGG doesn't care enough to do something about it.
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" GGG doens't have control over local ISP's and their pering partners. |
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Sure, but as an arguably large company, they have a much higher chance at reaching the specific ISPs and ask them to do something than a random average Joe from bumfuck nowhere (to be fair that didn't stop me from contacting Arelion, might as well...).
Edit: Yeah, the outcome was pretty obvious. Since I wasn't their customer, they promptly told me to f off and contact my own ISP... Last edited by DarkJukeMastah#0619 on Apr 13, 2023, 4:00:58 PM
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