Crucible enemy mods and item mods.
Obviously enemies being immune to types of damage is never fun and shouldn't be in the game, the same way reflect and "enemies cannot leech", should not be in the game, sure, that's a discussion of another discussion.
My concern is that we cannot see enemy mods prior to starting the crucible. The only choice we have is "juice or no juice", we have no ability to properly judge if we should juice or not other than the experience on the weapon. There is no player agency in the mechanic at all. You could barely juice it at all and randomly be attacked by enemies that cannot die to our damage, even with this happening. If this is based on difficulty levels of how you juice the crucible, shame on me for not knowing that the mods can only spawn on high juices. RIP me I guess for not being an expert of datamining to understand this. The game should warn us what the mods are when we select the item, select the node we wish to empower, and then it would display the mods the enemies would have prior to empowering based on the level empowering (if it's applied per level basis). This would be a HUGE QoL for this. This is just my take, one of my only two problems I have about this league, other than the experience to start a weapon's first mod. First mods should NEVER have a downside. I'm sorry, but this is the stupidest thing GGG has ever added to this game even more stupid than AN. You cannot even see what the mod will be, especially during levelling. You randomly empower a decent weapon you find and now all of a sudden you take more lightning damage. Cool that's fantastic for levelling. /s The second thing is the amount of experience needed to hit the first level of the weapon feels way too extensive while levelling (this is prior to testing since the patch, as I said i can't play because internet issues, this was just a minor complaint to me, but it wasn't a real big deal) Last bumped on Apr 11, 2023, 4:45:10 PM
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