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nimis + kinetic blast bug

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From the Q&A:
Will Nimis projectiles return even if they hit nothing?

In most cases, yes. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't then return.


What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork?
Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so.


Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.


Kinetic Blast is NOT functioning the way it should, and it is significantly altered as a result.

GGG Please acknowledge this bug and fix it.
Last edited by IrishRoyal#4223 on Apr 14, 2023, 5:04:25 PM
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IrishRoyal wrote:
From the Q&A:
Will Nimis projectiles return even if they hit nothing?

In most cases, yes. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't then return.


What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork?
Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so.


Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.


Kinetic Blast is NOT functioning the way it should, and it is significantly altered as a result.

GGG Please acknowledge this bug and fix it.


you mean we can still shotgun like before ? i dont understand english much , my damage fight with single target lost around 70%+ and make my kb coc fireball build broken. i wish it is a bug not a nerf.
primary damage comes from the explosions.
Since KB projectile is not returning correctly, then explosions are not happening at location of player.
So this is why 70% of damage is gone.
Because it's bugged. not a nerf.
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IrishRoyal wrote:
primary damage comes from the explosions.
Since KB projectile is not returning correctly, then explosions are not happening at location of player.
So this is why 70% of damage is gone.
Because it's bugged. not a nerf.


ah, thank you mate, i understand now. GGG all ignored about this and not answer us lol i wish they'll fix soon
Farmed almost all the gear for this build before I started seeing stuff about the bug. I hope this gets any attention soon.
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ItsTrups wrote:
Farmed almost all the gear for this build before I started seeing stuff about the bug. I hope this gets any attention soon.


me too lol they still not fix it, i dont understand why
GGG really leave us guys

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