KB + Nimis - seeking clarity on what the expected functionality is

GGG, please confirm if the CURRENT functionality of Kinetic Blast with Nimis is expected.

I.E IS THIS EXPECTED:: https://www.youtube.com/watch?v=PGgCqiEvrH0

If yes, I can safely stop waiting for this confirmation or to be changed.

If no, please identify what the expected functionality is, and document it.

The patch notes are NOT clear on this skill, and a lot of people are asking questions on KB + Nimis functionality.
Please give us insight into this.
Last edited by IrishRoyal#4223 on Apr 10, 2023, 7:49:31 PM
Last bumped on Apr 14, 2023, 4:26:05 PM
This thread has been automatically archived. Replies are disabled.
Would really like some input on this.

From the Q&A:
Will Nimis projectiles return even if they hit nothing?

In most cases, yes. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't then return.


What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork?
Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so.


Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.


Kinetic Blast is NOT functioning the way it should, and it is significantly altered as a result.
bump. this is bugged.

Report Forum Post

Report Account:

Report Type

Additional Info