two handed utility weapons should have some defensive stat like block.

In the top of the tree two handed weapons are dead on arrival even more so the none staff ones due to lack of block and other defensive stats.

This pretty much kills the viability of anything like the dancing dervish and the queens escape over other summoner builds for example.
While killing viability it also kills flavour quite a bit as parrying is a big part of well a big sword. small daggers in real combat make it harder to block and MASSIVE great swords were used as basically a sudo shield with large sweeping arch's.

So I put forward the suggestion of two wheels one on templar side and one on shadow that provide the same block benefit nodes of the starves but cost more passive points. for example a 6 point wheel which cant be "short-cutted" to the noteable instead of a shields 4 (normally took as 3) or the staves 5. it would be far enough from the other side of the passive tree to avoid it leeching into builds it shouldn't and would provide a huge boost to dead unique two handers as well as implying the flavour that large weapons can be used to protect but takes larger amounts of skill then a shield.
Last edited by arcanemastery#1280 on Apr 9, 2023, 7:19:25 PM
Last bumped on Apr 9, 2023, 7:18:37 PM
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