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Raycheetah wrote:
A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
Not if you play HC.
"Minions of your minions are your minion's minions, not your minions." - Mark
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Posted byciknay#1000on May 29, 2012, 7:25:30 AM
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ciknay wrote:
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Raycheetah wrote:
A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
Not if you play HC.
Not what I heard. =^[.]~=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Posted byRaycheetah#7060on May 29, 2012, 7:42:39 AMAlpha Member
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Raycheetah wrote:
When clearing a side zone (like the Flooded Depths) from an area with a waypoint (like the Lower Submerged Passage), I make it a point to hit the waypoint back to the main area any time I portal to town, going back through my portal when I'm done, just to keep it active.
It doesn't matter so much with the Crossroads and the Fellshrine Ruins, et al, for example, since the waypoint in the Crossroads is central to all three side areas, and doesn't require a whole lot of reclearing to get to any of them.
As it is, if you're in an area with a waypoint, but haven't gotten it yet, set a portal. Sure, it might waste a scroll, but, what if you die before finding that waypoint? Do you really fancy clearing half the Rocky Climb to get back to the Lower Prison (hopefully before that resets, too)?
A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
Nah, no scroll wasting, I found the Skill Gem to open portals. So it's not a problem.
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Posted bydumitruvlad#3068on May 29, 2012, 10:16:05 AM
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dumitruvlad wrote:
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Raycheetah wrote:
When clearing a side zone (like the Flooded Depths) from an area with a waypoint (like the Lower Submerged Passage), I make it a point to hit the waypoint back to the main area any time I portal to town, going back through my portal when I'm done, just to keep it active.
It doesn't matter so much with the Crossroads and the Fellshrine Ruins, et al, for example, since the waypoint in the Crossroads is central to all three side areas, and doesn't require a whole lot of reclearing to get to any of them.
As it is, if you're in an area with a waypoint, but haven't gotten it yet, set a portal. Sure, it might waste a scroll, but, what if you die before finding that waypoint? Do you really fancy clearing half the Rocky Climb to get back to the Lower Prison (hopefully before that resets, too)?
A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
Nah, no scroll wasting, I found the Skill Gem to open portals. So it's not a problem.
Nice if you can find one (I have). But if I dun have an extra skill slot in my QWERTY/Mouse, I'm not gonna use it on that character. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Posted byRaycheetah#7060on May 29, 2012, 12:51:06 PMAlpha Member
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Raycheetah wrote:
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ciknay wrote:
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Raycheetah wrote:
A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
Not if you play HC.
Not what I heard. =^[.]~=
It's more the fact that we port up to make sure we have an emergency exit rather than a quick way to get back in after we die. cus you know... we try not to die. I myself have only ported up once in a boss fight, and that was normal mervile. Haven't had to do so since then.
"Minions of your minions are your minion's minions, not your minions." - Mark
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Posted byciknay#1000on May 31, 2012, 10:36:13 PM
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