Instances restart after 15 Minutes

Am I the only one thinking that that's wrong?
I mean I get ahead in a dungeon exploring every bit of it instead of rushing, and if I die at the last boss I have to start everything all over again? You can't even rush it the second time, because there are classes like the Witch which will die after a few seconds if you just run through enemies without killing them, so that's really annoying.
I'd prefer a system like in Mythos, where you can decide when to restart all the instances you've been in since you logged (they also restart you you log out).

Anyone care to discuss my opinion and convince me whether I'm right or wrong?
Last edited by dumitruvlad#3068 on May 27, 2012, 10:01:00 AM
You seem to be misinformed. Instances close after 15 minutes(not sure if they still have some zones at 8 minutes) of inactivity, i.e., being empty. They do not reset 15 minutes after creation. So if you die, unless you're in hardcore, you have 15 minutes to re-enter the zone. Everything will be exactly the same as they way you left it when you died. Once you enter and then leave again the timer then resets.


They reset after 15 minutes of you not being in them. So if you die, as long as you don't take 15 minutes get back to the first floor of the dungeon, it won't reset.
If you take 15 minutes to explore the second and third floors then the first will be reset if you die no matter how fast you rush back...
While this feature can seem annoying at times, I have always considered it beneficial for the servers. I do not know how much of a burden each instance is on the servers but I imagine having too many instances open at the same time could cause issues.

Once again I want to say that I do not know if this is the case but it may be a possibility.
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When finaly get close to the Boss .. set up a portal so if you die you can re-teleport to boss
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Bonan wrote:
When finaly get close to the Boss .. set up a portal so if you die you can re-teleport to boss

Why the hell haven't I...
Just wanted to point out that the zones I usually go to have a reset timer of 10 minutes, not 15. You can easily clock it or just ctrl-click the zone-entrance and you get the time left to reset.

Personally I think 10 minutes is way too short.
When clearing a side zone (like the Flooded Depths) from an area with a waypoint (like the Lower Submerged Passage), I make it a point to hit the waypoint back to the main area any time I portal to town, going back through my portal when I'm done, just to keep it active.

It doesn't matter so much with the Crossroads and the Fellshrine Ruins, et al, for example, since the waypoint in the Crossroads is central to all three side areas, and doesn't require a whole lot of reclearing to get to any of them.

As it is, if you're in an area with a waypoint, but haven't gotten it yet, set a portal. Sure, it might waste a scroll, but, what if you die before finding that waypoint? Do you really fancy clearing half the Rocky Climb to get back to the Lower Prison (hopefully before that resets, too)?

A portal for return in case of death is just standard in boss lairs, because we all make mistakes, don't we? =^[.]^=
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Guadagno wrote:
While this feature can seem annoying at times, I have always considered it beneficial for the servers. I do not know how much of a burden each instance is on the servers but I imagine having too many instances open at the same time could cause issues.

Once again I want to say that I do not know if this is the case but it may be a possibility.
This is exactly why instances timeout. It's not meant to be a gameplay feature to burden players, but a stress reliever for the servers. The timers can be adjusted by the devs based on server capabilities, but the 8-15min times are what they've decided on for now.
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