Ruthless being dictated by those that do not play it makes me sad
After 1 league already abandoning the core idea of Ruthless (NO MOVEMENT SKILLS) is sad to see.
I love Ruthless and I don't know if they are making this change hoping to get some people to play it or if the goal is to prep for poe2 (not saying I think that). Regardless I think it is a mistake, I know someone is going to say "just don't use it" but those people are the same that say "I play SSF in trade I just don't trade". You don't understand the key point on what makes restriction/challenge modes like SSF, Ruthless and etc awesome. I am not raging or anything like that I am just sad, the people that begged and demanded a movement skill are people that did not play ruthless for any real amount of time. Making Ruthless worse is not going to bring those people to play it, those people will never play Ruthless because that is not the game mode for them. Not because they suck or are worse, it simply is not what they are into. For those of us that are absolutely in love with Ruthless and want to remain in Ruthless indefinitely it is sad to see that GGG is already kneeling to people that literally did not and will not play Ruthless. Please listen to the Ruthless community (the ones that actually play not the people that played for 2 days and quit). Thats like if I was like "hey I don't play hardcore, can you just make log out macros part of the PoE client and have a setting to log out at X percent life. Thanksss" I am not a hc player and a request like that is as preposterous as adding a movement skill to a game mode that was literally constantly boasting about the difficulty and how it has "NO MOVEMENT SKILLS" Its okay to have thoughts and opinions on things everyone is always allowed to have those but please GGG take feedback from the people that actually play Ruthless not the people that want to pretend they play it. Thank you, I love Ruthless and I know this post will do nothing about the drastic disruption of the game mode but I love Ruthless and I just wanted to say something. "Life isn't a problem to solve but a reality to experience." - Frank Herbert ---------------------------------------- Last bumped on Apr 6, 2023, 2:48:08 PM
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I disagree. This dash is designed for dodging/getting out of telegraphed attacks and ground effects every now and then (more often at bosses) and is less helpful to skip through content (10-second CD, cannot go ledges, cannot go through monsters). I do not think it will speed up mapping or campaign by a relevant percentage. It will help with some bosses where you have to stack movement speed to escape deadly mechanics.
Maybe I am wrong, but I consider this skill a good thing. |
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The entire point of no movement skills is to figure out yourself how to overcome these challenges.
Every boss/situations has a solution even without movement skills the problem is a lot of players have no interest in experimenting and learning how to do that they just want to overcome that challenge with the exact same solution. movement skills. I understand what you are saying but if you fully play Ruthless and take the time to learn for yourself how to overcome these challenges you will see without a doubt you do not need movement skills and the entire point of Ruthless is to not have them. "Life isn't a problem to solve but a reality to experience." - Frank Herbert
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They did it because of the event.
Doing uber Eater/Exarch without a movement skill would require insane amounts of Gear for HC SSF Ruthless to do it even remotely "save" Its too rough imo. Even with the movement skill its pretty likely no one will claim the price. | |
good it shouldn't be safe or easy!
also balancing around this race makes no sense at all, also ubers were beat in ssf ruthless (SrS is over powered and didnt get nerfed) if people can't do it then they shouldn't get the prize, not "oh they can't do it lets make it easier". "Life isn't a problem to solve but a reality to experience." - Frank Herbert
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I don't think ruthless is about the absence of movement skills alone. And while I see where you are coming from, my opinion differs. I didn't ask for the addition of skills, nor did I ask for anything in this game ever.
But I have a preferred setting and playstyle like any person. And if Chris Wilson had free time and would have been interested in what I would think about the addition of this skill, I would have answered that I would probably like that. And you would have answered that question differently. And another ruthless player would have his own take on that. In my personal opinion, it will probably be a positive addition. |
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their main focal point of advertising ruthless was "NO MOVEMENT SKILLS" it was spouted over and over, it reminded me of the old inferno mode on d3 "HARDER THAN ANYTHING BEFORE" (which they promptly deleted because people couldn't smoke the game with their eyes closed in a month)
Ruthless is a great idea and a much needed change to the game in its current state that I consider stale and uninspiring. Movement skills actively go against what they have been advertising since the birth of Ruthless and it makes no sense. I absolutely do not speak for others though I can tell you in my anecdotal experience with people that played ruthless (people with multiple characters and at least 1 lv90) they are strongly against movement skills as it is against the core of the idea of Ruthless. If people want movement skills and etc why not just play the normal PoE? Why come to Ruthless the mode that constantly and actively made a point about removing them? "Life isn't a problem to solve but a reality to experience." - Frank Herbert
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" I don't like that you try to invalidate my feelings about ruthless because I only made it to 80 last league. I would burn out if I would play every league full time, that has nothing to do with the league itself. I play ruthless for other reasons than the missing movement skills. I love the fact that gems have to drop, the loot upgrades are far more linear than getting one set of gear in maps and later change it once or twice to the BiS item for each slot. Deterministic crafting, which invalidates pretty much every natural drop in PoE is more or less disabled completely. Currency is more meaningful if you don't have 5k fusings in SSF in a week. I don't care about winning in this game, I am just playing because I have fun doing so. You have to accept the fact that the small pool of ruthless players isn't a totally homogenous mass and differs in reason, playstyle, and motivation. Maybe GGG could state the reason why they decided to put this skill in the game, but in the end it wouldn't change a thing. |
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As i said. They care now because of the event. Its SSF HC not just SSF. If they
would not have done the event in this mode no one would give a .... about movement skills in ruthless. No one said it should be easy. I think you dont understand the Problem with the combination no movement skill and uber Eater/Exarch on SSF HC Ruthless. SRS sure... its good and if you farm till exilecon you might have the Gear on that build to do it. | |
ruthless was intended as a experimentation league where they can do substantial changes towards easier or more difficult gameplay without people jumping on them.
doesn't help though when you fell in love with the current implementation but even in sanctum there were skills that made your char move (smoke mine?) age and treachery will triumph over youth and skill! Last edited by vio#1992 on Apr 6, 2023, 2:48:59 PM
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