Righteous fire (RF) bug - life 7 points below max

Oh, yeah you're right pob says its 58, but in game I can see that its 750 per sec

Ok, I guess I will try to get more mana regen and see if it fixes things,
thanks for the advice, tbh I just followed someone elses build, idk why this gem was chosen to be placed there, doesn't make much sense, I assumed the devotion was that valueble, idk
Last edited by seqqin#7777 on Apr 5, 2023, 6:41:24 PM
Regarding life not appearing full: that's just the nature of how degens work. Because you are losing life, you look like you're at least then full because you're seeing what it is after the degen has been applied, but before your regen has been applied.


There have been a few bug report threads regarding not being able to regen mana with RF+Agnostic once mana hits zero, but I haven't seen anything showing/suggesting what the failing mechanic might be...which would clarify whether it's a bug, or just things not working as the user expects.

Looking at your PoB, it looks like some of your mana regen is conditional, being based on Arcane Surge and "have cast a spell recently".

If you use a non-spell skill with Lifetap Support, do you constantly lose mana until life is full again? (edit: looking back on this after posting it, I suppose this part is a stupid question)
Last edited by Jadian#0111 on Apr 5, 2023, 6:45:53 PM
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seqqin wrote:
Oh, yeah you're right pob says its 58, but in game I can see that its 750 per sec

Ok, I guess I will try to get more mana regen and see if it fixes things,
thanks for the advice, tbh I just followed someone elses build, idk why this gem was chosen to be placed there, doesn't make much sense, I assumed the devotion was that valueble, idk


I wont say whether or not it is a bug upon reaching 0 mana but an important distinction between PoB and the in game character sheet is that PoB will account for the RF degen being applied to your mana and will show the actual mana regen per second with RF active and not just your total mana regen in general.
You have the Righteous Fire component of Vaal RF ticked off in the skills section in your PoB--only the Vaal RF component is ticked on. So the values you are currently seeing for your net mana regen aren't accurate. You're at almost 300 negative net mana regen with RF ticked on and not on full life.
I have a pretty good sense of humor. I'm not German.
Based on what I can tell, the OP should be able to regen at 0 mana.

They're losing ~7 life and ~11 mana per tick from RF. They're regening 25 mana per tick, then sacrificing ~7 life to gain that much life.

Their screenshot in hideout shows them at 7 less than max life, and at 19 less than max mana. This roughly corresponds to the above, assuming a rounding difference results in 7+11=19.

This also roughly corresponds to the values shown in the "mana is not regenerating" screenshot, where they are at 6 mana. 25-19=6.

If the mana regenation were not keeping up with the degeneration from RF, their mana would display 0 because they're losing more than they're gaining. It doesn't display as 0, yet it also isn't increasing.

I'm not sure what mechanic could be the root of the issue.
as long as regen > degen , you are treated to have full life for some mod that need full life to trigger its effect


While never displayed full life part. It is a bug or lazy coding thing that the dev never fix it.

(my RF character does not use Agnostic anyway to have this UI bug)
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Last edited by neohongkong#0222 on Apr 6, 2023, 7:04:20 AM
also, some lazy testing. If you have a bit lesser fire res in order to change the degen intake, it seems affects the number of this UI bug....

yeah as someone point out, tick rate, so that my character always missing 24 hp
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I’ve been going through this same issue and it has killed me many times. Based on in game numbers because I have no access to PoB my mana regen per second is 1007. I have 188 life per second. My max hp is around 3300 my max mana is around 6300. I can take damage, MoM absorbs half with cloak of defiance, i regen back to full mana from some major hits. I regen to “full” mana after taking a volley to the face. The only time I can’t regen mana is when it hits zero. And from that point there is no mana until death, or porting back to town because I have enough regen to stop RF from depleting my hp. Flasks don’t work. Unless you’re using a flask that removes burning effects to shut off RF just so you can get your mana back. Because as soon as you get the tiniest amount they f mana back in your pool, you can pop RF back on and you will continue to regen mana. This can’t possibly be an intentional design. If you say it is then go play it and tell me how it feel to be doing your thing and then all hell breaks loose and you take enough damage to deplete your mana. Tell me then this isn’t a broken mechanic that needs to be fixed. Take whatever build you’re playing at the moment. Would you think it’s fair, or fine, if all of a sudden you couldn’t do anything? Your mana just shuts off and you can’t cast spells? So this is either a bug they refuse/dont know how to fix, or it’s their idea of “good game design,” to literally handicap peoples characters mid combat assuring death. Which isn’t good design, it’s cheap.
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fiestyKraut0716 wrote:
I’ve been going through this same issue and it has killed me many times. Based on in game numbers because I have no access to PoB my mana regen per second is 1007. I have 188 life per second. My max hp is around 3300 my max mana is around 6300. I can take damage, MoM absorbs half with cloak of defiance, i regen back to full mana from some major hits. I regen to “full” mana after taking a volley to the face. The only time I can’t regen mana is when it hits zero. And from that point there is no mana until death, or porting back to town because I have enough regen to stop RF from depleting my hp. Flasks don’t work. Unless you’re using a flask that removes burning effects to shut off RF just so you can get your mana back. Because as soon as you get the tiniest amount they f mana back in your pool, you can pop RF back on and you will continue to regen mana. This can’t possibly be an intentional design. If you say it is then go play it and tell me how it feel to be doing your thing and then all hell breaks loose and you take enough damage to deplete your mana. Tell me then this isn’t a broken mechanic that needs to be fixed. Take whatever build you’re playing at the moment. Would you think it’s fair, or fine, if all of a sudden you couldn’t do anything? Your mana just shuts off and you can’t cast spells? So this is either a bug they refuse/dont know how to fix, or it’s their idea of “good game design,” to literally handicap peoples characters mid combat assuring death. Which isn’t good design, it’s cheap.



You can access POB...unless you only own an console but not even a PC


Also, 188 life per second is way way too low for turning on RF, even with MOM....


Also, this thread is about the UI bug
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