In the Crucible expansion, we've introduced several new support and Vaal gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Crucible. We can't wait to see what you come up with!

New Gems







Updated Gems




Vaal Molten Shell


Modified
  • New: 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Old: 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
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Ancestral Cry


Modified
  • New: 20% increased Cooldown Recovery Rate
  • Old: 10% increased Cooldown Recovery Rate
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General's Cry


Modified
  • New: 20% increased Cooldown Recovery Rate
  • Old: 10% increased Cooldown Recovery Rate
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Intimidating Cry


Modified
  • New: 20% increased Cooldown Recovery Rate
  • Old: 10% increased Cooldown Recovery Rate
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Molten Shell


Modified
  • New: 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
  • Old: 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
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Seismic Cry


Modified
  • New: 20% increased Cooldown Recovery Rate
  • Old: 10% increased Cooldown Recovery Rate
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Animate Weapon


Modified
  • New: Minions deal 38% more Damage
  • Old: Minions deal 48% more Damage
  • New: Minions have 38% more Attack Speed
  • Old: Minions have 48% more Attack Speed
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New: Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

Old: Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.

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Explosive Concoction


Added
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible

Removed
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 3 Charges from 1 Flask of each valid type, if possible

Modified
  • New: Deals 389 to 589 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Old: Deals 301 to 451 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • New: Deals 88 to 903 Added Lightning Damage if Charges were consumed from a Topaz Flask
  • Old: Deals 63 to 690 Added Lightning Damage if Charges were consumed from a Topaz Flask
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New: Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

Old: Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

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Poisonous Concoction


Added
  • Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
  • Added Chaos Damage equal to 11% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Removed
  • Consumes 2 Charges from 1 Life Flask, if possible
  • Added Chaos Damage equal to 9% of Flask's Recovery Amount if Charges were consumed

New: Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

Old: Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

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Shattering Steel


Modified
  • New: 123 to 185 Added Attack Physical Damage
  • Old: 113 to 169 Added Attack Physical Damage
  • New: Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Old: Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
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Splitting Steel


Removed
  • 50% less Area of Effect after Splitting

Modified
  • New: 101 to 151 Added Attack Physical Damage
  • Old: 75 to 113 Added Attack Physical Damage
  • New: Projectiles Split towards 5 targets
  • Old: Projectiles Split towards 4 targets
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Blight


Modified
  • New: Deals 284 Base Chaos Damage per second
  • Old: Deals 257.4 Base Chaos Damage per second
  • New: Base duration is 2.00 seconds
  • Old: Base duration is 2.50 seconds
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Lightning Tendrils


Added
  • Effectiveness of Added Damage 130%
  • Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike

Removed
  • Releases a Stronger Pulse every 4 Pulses
  • Stronger Pulses deal 200% more Damage with Hits and Ailments

Modified
  • New: Deals 75 to 1420 Lightning Damage
  • Old: Deals 55 to 1052 Lightning Damage
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Ancestral Call Support


New: Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

Old: Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.

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Melee Splash Support


Modified
  • New: Supported Skills deal 40% less Damage to surrounding targets
  • Old: Supported Skills deal 41% less Damage to surrounding targets
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Arcane Surge Support


Added
  • Arcane Surge grants 20% increased Cast Speed
    Arcane Surge grants 58% increased Mana Regeneration rate

Removed
  • Arcane Surge grants 20% more Spell Damage
    Arcane Surge grants 58% increased Mana Regeneration rate

Modified
  • New: Supported Skills deal 25% more Spell Damage while you have Arcane Surge
  • Old: Supported Skills deal 19% more Spell Damage while you have Arcane Surge
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Cast when Stunned Support


Removed
  • Supported Skills deal 10% increased Damage

Modified
  • New: Cooldown Time 0.10 sec
  • Old: Cooldown Time 0.25 sec
  • New: 89% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit
  • Old: 69% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit
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Awakened Ancestral Call Support


New: Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

Old: Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.

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Awakened Melee Splash Support


Modified
  • New: Supported Skills deal 37% less Damage to surrounding targets
  • Old: Supported Skills deal 38% less Damage to surrounding targets
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