Reverb is too much sometimes, mainly hideouts
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Reverb is a cool feature.
Having voices sound different depending on location adds a lot of immersion. When it's not turned on voices kinda sound flat, like I'm speaking to a recording. However, while I've discovered this feature is toggleable recently and have been able to see and appreciate what it does for the game, for the longest time I was getting the worst sounds coming from Navali back when she was the main vendor in the hideout and couldn't tell why. The ringing was kinda ear renching after a while. It lasted too long and, depending on the line, ended in a pitch that was uncomfortably high to listen to extended by the reverb. But this affects all NPCs not just her. This effect is worst in hideouts. In my Immaculate Hideout and Luxurious Hideouts, layered with decorations and objects that would IRL reduce reverb, the effect is out of place and just straight up weird. It gets old speaking to your hideout vendor the hundredth time if there is and uncomfortable reverb every. single. time. I'd turn it off, but I actually like it everywhere else and I feel like I'm missing out on part of the games atmosphere and immersion. Quite honestly, if I had the option to turn it off in hideouts only I'd be incredibly happy. Or if the reverb was toned down in most hideouts. Or kill reverb in hideouts altogether. Really though, why does the Timekeeper's hideout have reverb any way? It doesn't make any sense. There is nothing for sound to bounce off to create that effect. The hideout I use now doesn't have any for a reason, I picked it because of that, and I always have to ask if a new hideout has reverb before I even consider purchasing it. I didn't for the Timekeepers Hideout and now I won't even use it. Anyway, I hope this wouldn't be too difficult, if it's even worth anyone working on, but I'd massively appreciate it. Last bumped on Apr 1, 2023, 5:58:02 PM
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