An Axe/Scythe is not a press 45465486 Warcry button Weapon

"
The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys).

- 140-170% increased Physical Damage
+ 230-270% increased Physical Damage


- 25% chance to Curse Enemies with Vulnerability on Hit.
+ 100% chance to Curse Enemies with Vulnerability on Hit.

- Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies.
+ Exerted Attacks deal 200% increased Damage
+ Exerted Attacks always Knockback.


What a poorly designed rework

Whoever reworked this needs to do more research: https://www.google.com/search?q=scythe+rpg

What a shame to disrespect this archetype like that

That weapon deserve better

Nobody wants to play

1,2,3,4,5 for flasks, then Q,W,E,R,T,Y for warcry, then wait 5 second for your attack animation to hit enemies

Even less on a SCYTHE

I am disappointed

The 2H rework we got years ago made melee a pure garbage archetype

And was already garbage with your animation canceling update that make melee painful to use

try to move an kite, most of the time nothing will register
Last edited by ryuukk33#4998 on Apr 1, 2023, 11:00:01 AM
Last bumped on Apr 1, 2023, 11:32:26 AM
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I'm sorry for being a bit confused by this, but what part of this is a Scythe?

Opinion denied, if you keep crying like this maybe diablo 4 something for you
"
HimarsOclock wrote:
Opinion denied, if you keep crying like this maybe diablo 4 something for you


Yeah bro, criticizing a game you love totally means you should give up and play a game infinitely worse.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
ryuukk33 wrote:
"
The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.


What a poorly designed rework

Whoever reworked this needs to do more research: https://www.google.com/search?q=scythe+rpg

What a shame to disrespect this archetype like that

That weapon deserve better

Nobody wants to play

1,2,3,4,5 for flasks, then Q,W,E,R,T,Y for warcry, then wait 5 second for your attack animation to hit enemies

Even less on a SCYTHE

I am disappointed

The 2H rework we got years ago made melee a pure garbage archetype

And was already garbage with your animation canceling update that make melee painful to use

try to move an kite, most of the time nothing will register


It's not a scythe, but if it was and you wanted it to be used for it's original purpose I suppose we could just cut fields of corn with it instead of slice demons in half. Wouldn't that be fun?
It kinda fit and its lore fit scythes

Still, this weapon doesn't deserve to be played with warcry playstyle

Double Piano gaming (flasks + warcries) is not what melee need, unless they wanted people like me to complain and cry, in that case, mission accomplished

It's just infortuante that for some reasons, they think explode / piano are the solution needed to weak weapons or underused skills

It removes choices from a game, is this a turn based game? if that's the case, then my complains/suggestions are indeed invalid and i appologies

on all my characters btw:


skills matter, preparation bloat makes for a worse game
Last edited by ryuukk33#4998 on Mar 31, 2023, 5:27:26 PM
A melee build without the use of any warcry, how unethical
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Mar 31, 2023, 6:56:27 PM
I mean it's a slow weapon to begin with so what are you actually using this for? And what's inherently wrong with making a weapon that nobody uses a warcry weapon? At least it's something which was better then what it used to be.
Actually sorry, this is melee i forgot


1,2,3,4,5 for flasks

Q,W,E,R,T,Y for warcries

A, S for totems

Bleed? D for curse


🤮
Here some ideas of a rework:


// SPELL PHYS BLEED MINION
"
The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys).


- 140-170% increased Physical Damage
+ 100-150% increased Minion Damage
+ 100-150% increased Spell Physical Damage
+ 20-50% increased Minion Physical Damage over Time multiplier
+ 20-50% increased Physical Damage over Time multiplier

- 25% chance to Curse Enemies with Vulnerability on Hit.
+ Trigger lvl 20 Summon Bats when you kill an enemy
+ Cover enemies in Blood on hit


-Summon Bats - Str/Int Skill Gem -

Description:

Similar to Arakaali's Fang

Max: 20 bats

Synergies with Summon Reaper
(reaper gain buff/skills based on number of bats consumed)
or
Synergies with Reap/Exsang
(debuff on enemies + covered in blood does something interesting)


Bats deal Bleed damage
Bats are attracted by enemies covered in Blood



Last edited by ryuukk33#4998 on Apr 1, 2023, 5:23:50 PM

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