seems tornado-shot have 5 arrows with no punish?

that is the right balance ?
Last edited by VanNI8ren on Mar 31, 2023, 2:09:25 AM
Last bumped on Mar 31, 2023, 11:44:08 PM
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There are no nerfs as some of us predicted, but this buff isn't as strong as you think. They removed Master Fletcher original stats and the small nodes prior. The other Multishot cluster you would have to spend 4 points for +1 projectile.
Last edited by jeerinho on Mar 31, 2023, 5:44:57 AM
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jeerinho wrote:
There are no nerfs as some of us predicted, but this buff isn't as strong as you think. They removed Master Fletcher original stats and the small nodes prior. The other Multishot cluster you would have to spend 4 points for +1 projectile.

not agree
It's a welcome change for bow characters in general. For example, if they use Maloney's Mechanism to apply hextouch, that skill doesn't need GMP. I agree they got stronger but I just want to emphasis the fact that the improvement is very subtle.

Most of deadeye characters have 7 projectiles without GMP already:

+1 from bow
+1 from quiver
+2 from ascendancy
+2 from dying sun


Adding another two is 28% more damage.
(Adding more than that might make them difficult to overlap if the boss is humanoid.)

Minus 100% increased damage because of the nodes that have been nerfed, and the four passives that you need to spend instead to get Multishot (which was a flask cluster previously), and minus 100% crit chance because of spell suppression will no longer also give the same crit chance.

If you use many auras, ranger area does not have a mana cluster. She needs to travel to shadow or duelist area for the 12% increased mana reservation efficiency mastery. (Not a problem if you choose slayer or assassin.)

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