One thing D4 knocked PoE out of socks is ambiance and lore char design (also visual)
PoE atm is all over the place. You have to drop the tropical acid trip bubble gum and get back to the roots, like yesterday.
Last edited by TorsteinTheFallen#1295 on Mar 29, 2023, 6:35:35 PM Last bumped on Mar 30, 2023, 3:17:20 AM
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The fuck are you talking about? The lore is everywhere you just have to read except some of you rarely do that.
Witch: Murdered Kids due to having her home on fire by the templars pretty basic refers to other witches as ''Sisters'' such as Piety and Aleria Marauder: A kurui warrior; Most of them were slaves if not all of them and in most cases he beat the shit out of someone exiling him Duelist: A gladiator in Theopolis exiled for insulting / attacking a noble Scion: Noble woman who murdered her arranged marriage husband Shadow: An assassin literally but got tricked after a job and put into exile Templar: Exiled cause his faith is basically questioned The lore is literally everywhere and writes itself and it's the same shit in Diablo you just have to read not a hard concept. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Mar 27, 2023, 8:13:58 PM
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" As per my previous post :P I said they should get back to the roots ^^ and chill out with intergalactic themes and such before we turn into Marvel Avengers vs UwU endgame. Take for example this unfortunate Squidward. Doesn't really fit into the lines from above. In game experience is even worse. ![]() Maven, closer to manga style than dark and gritty PoE. Arena for Maven and invitations is like from Star Wars. ![]() Colors are in general way too saturated. Game often feels like vomit of colors. I don't want to shit on designers, not their fault. GGG prob now has most talented design team so far but direction they are being led in endgame isn't great. Supporter packs also feel way off the mark for me at least, like this Gemling pack for example. There's lore, but it ain't good now. Remember Atziri? That's well made char. Oh, the 1st price for the saddest motherfcker goes to this moving pie. ![]() Last edited by TorsteinTheFallen#1295 on Mar 27, 2023, 9:53:14 PM
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Those fit very well LOL once more you don't read do you you're in another dimension in another place it's why it's called the atlas holy shit so hard right? Starting to think you haven't read a single thing about any of the Lore in the maps.
Of course it's other dimension shit it's a lovecrafthian theme meaning they're not from this fucking world hence once again Atlas OH JEE THAT'S SO HARD TO UNDERSTAND RIGHT? Lovecrafthian is mostly outter space shit / other demensions that's the entire point of the lore there it's a mimic of it. Cmon dude ''Read'' Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Mar 27, 2023, 10:58:18 PM
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I'm not even going to bother defending path of exile on this point, I just want to know why you think Diablo 4 does this better? Like I'm pretty sure it doesn't do this at all, anywhere. Your character backstory is that you're some random guy on a horse who loses his horse and is just trying to stay warm and get out of the snow.
There were five or six times during the D4 beta, which is apparently about 20 to 25% of the game's story, where my co-op group asked each other why our characters cared about any of this and why they were doing any of the things they were doing. And I don't need that from an arpg, for me the plot of path of exile has always been to make the numbers go up, but it's bewildering that anyone would say diablo four is any different in this regard. |
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" Intro in D4 could be better but overall theme and design of the game is more consistent. Base is made on angels vs demons theme, era of swords, clubs and magic and it stays there. At least the part we saw in beta. Ambiance is very fkng dark. Brings the vibes of D1. We jump from driftwood club at the beach to these spacy dreamy creatures that honestly I'd had no idea about. Just read about Lovecraft and his works, tnx I_NO. I guess I didn't bother reading latest of lore. It's ok I guess to bring creatures from dreams. They should just do better job to keep the dark ambiance. Eater of Worlds should be dreamy creature that sailors died from just from the terror of seeing it. Yet it's more like a angry Squidward. "The sailors approached a huge door, which began to appear not quite vertical. When they accidentally opened it, Cthulhu emerged, awakening from a dream. Two of the eight sailors died on the spot from fright. Cthulhu swept up three more with its paw. As the other three fled, one of them hit the corner of a building and seemed to be sucked in. The remaining two managed to reach the yacht, but one of the sailors lost his mind from the horror he experienced and died a few days later." PoE story starts well but somehow manages to drift away too much from the core design language by the endgame. Last edited by TorsteinTheFallen#1295 on Mar 28, 2023, 3:05:12 AM
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D4 uses a mix of viewpoint and linear narrative story telling. Very lose on where you came from while starting you as the focal point of the story then hits you with narrative as you go which then forms your own views on the world, yourself and other characters.
Plenty of games do this, including Elder Scrolls and past Diablo games. In Diablo 1 your character was just some random who turned into a pinnacle part of the overall story (the Dark Wanderer). Elder Scrolls likes to throw back to it's previous games so players can be like "Oh yea, I did that". Despite D3's story being a bit weak IMO. It still told a story better than PoE. I personally disliked it's whole chosen one aspect. You don't have to tell the player that sorta thing. Esp constantly. I give PoE some leeway due to the game changing over time but they never really adapted new story elements, at all. A new player will see Zana in Elder fight and be like "Who the hell is this?" It's fragmented all over the place. The last bit of lore I think they did well was adding Acts 5+ and Zana's map story. The Elder Slayers were a cheeky twist which now makes no sense in current context. Kalandra was a huge let down for myself. Don't make a lore based league if it consists of 5 dialogs. Heist put that league to shame in every possible way and it wasn't even core game lore. "Never trust floating women." -Officer Kirac
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Last time I bothered with the story is years ago so my memory could be way off but I guess it goes the following:
1. Exiled by the Templar chads 2. Find out they are actually cucks and Kitava corrupted them 3. After defeating Kitava we learn he came from the Atlas and he is only one of many 4. Creatures from beyond find out little Kitava died and now come out to play, thus war of the Atlas started while Maven saw a chance to become a Pokemon master. Total: Story is a free pass to add even more Elder Things at will. But GGG's problem is the following: Lovecraftian Horrors beyond all understandings are hard to draw. For PoE2 I wish they will bring new endgame systems to go side to side with atlas but it stays out of it, meaning we explore our own world more and have endgame stuff there, like Delve for example. |
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" You really didn't read it and complain about the lore the hell dude lol that squid thing is a ''Champion'' a pawn basically just as your char is a champion for Maven aka pawn. Eater of worlds and Searing exarch serve a ''Outter God or in this case an entity'' basically Maven is a baby of a lovecrafthian horror hence shes ''good'' because it's entertaining for her to be like that. There parents forbid them from directly fighting so for them to fight they choose champions Maven: You Tangled: Eater of Worlds Cleansing fire: Searing exarch Maven's a brain in her true form Tangled is basically a giant mass of tentacles Cleansing fire is another brain The fucking lore is deep if you're willing to actually read and give a shit about it that's not a hard concept to do when you complain something at least do some research. There's no drifting away from the story that's called adding to the story and expanding in this case the Atlas is that expanding mass and why they're able to add that in a story POV do you know why once more Atlas literally sends you to other worlds. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Mar 28, 2023, 4:08:55 AM
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" Didn't say it's shallow. Yeah I didn't read it whole. I know some bits and pieces about current endgame. My remark was about what they chose as lore, how it's designed visually and what ambiance is made. Maybe I wasn't clear on that. It's seems deep and quite trippy. Personally I would appreciate something less convoluted and more "traditional" and digestible for players if that is even possible. I would bet that 95% pf players have no idea about current lore or they are even interested. Yet, that's not the case with Diablo where people can't wait to see how the story ends. Last edited by TorsteinTheFallen#1295 on Mar 28, 2023, 2:23:29 PM
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