I might be a POE shill but god the Graphics and Animations in D4 makes POE look like Trash

It's not a fair comparison imo, Blizzard has some of the best game animators in the world. You say AAA, but have you looked at the other 99% of AAA games out there? Studios like Blizzard, Santa Monica, Rockstar are the outliers, not the norm (in terms of visual quality).

I think PoE2 already looks great in terms of overall visual aesthetic, though not quite D4 level to be sure. I think they should just double down on what PoE is strong at - its endgame systems, complexity, itemization etc.

I will be playing D4 for a few weeks when it comes out, coz its shiny and new. But I know with almost 100% certainty that PoE2 is the game that I will be coming back to and supporting financially for years to come.

"
stalkingjackal wrote:
It's not a fair comparison imo, Blizzard has some of the best game animators in the world. You say AAA, but have you looked at the other 99% of AAA games out there? Studios like Blizzard, Santa Monica, Rockstar are the outliers, not the norm (in terms of visual quality).

I think PoE2 already looks great in terms of overall visual aesthetic, though not quite D4 level to be sure. I think they should just double down on what PoE is strong at - its endgame systems, complexity, itemization etc.

I will be playing D4 for a few weeks when it comes out, coz its shiny and new. But I know with almost 100% certainty that PoE2 is the game that I will be coming back to and supporting financially for years to come.



POE 2 graphics and animations looks really good to me.

It's light years better than this shitty POE 1

POE 1 only starts looking good from Act 4 but even then the character animation/rig is atrocious I can't believe we are still seeing this nasty thing in 2023.

When the hell is POE 2 coming>?
Look how Awesome my MTX Marauder RF looks

https://www.pathofexile.com/forum/view-thread/1695395
"
TriniGamer wrote:
"
stalkingjackal wrote:
It's not a fair comparison imo, Blizzard has some of the best game animators in the world. You say AAA, but have you looked at the other 99% of AAA games out there? Studios like Blizzard, Santa Monica, Rockstar are the outliers, not the norm (in terms of visual quality).

I think PoE2 already looks great in terms of overall visual aesthetic, though not quite D4 level to be sure. I think they should just double down on what PoE is strong at - its endgame systems, complexity, itemization etc.

I will be playing D4 for a few weeks when it comes out, coz its shiny and new. But I know with almost 100% certainty that PoE2 is the game that I will be coming back to and supporting financially for years to come.



POE 2 graphics and animations looks really good to me.

It's light years better than this shitty POE 1

POE 1 only starts looking good from Act 4 but even then the character animation/rig is atrocious I can't believe we are still seeing this nasty thing in 2023.

When the hell is POE 2 coming>?


4.0
Flames and madness. I'm so glad I didn't miss the fun.
"
Esubane wrote:
a game that's played from isometric view doesn't have to have top-notch graphics anyway. Graphics matter in immersive first-person games, not in isometric action RPG's.

From ARPG's i mainly expect crisp controls, smooth animations, flashy special effects and decent optimization, so the game doesn't stutter at 5 FPS when there's a big swarm of mobs on the screen. This is doubly true for POE which is by far the fastest paced ARPG on the market.

Just give us wider field of view. POE camera is kinda too low, shows too little. This demands this breakneck pace of the gameplay, because you don't see that much and monsters close the gap from offscreen to your character in less than a second. If you could see more you could get away with slowing the game down a bit, introducing priortization and planning in combat encounters, rather than promoting building meat-mashers that delete everything instantly.


Graphics help but yes.

In this case... So far. D4 has captured the early game or old school PoE feel pretty well. You can very easily be overrun. You have to properly engage enemies instead of just smack them with screen pops. This in itself lends to better performance.

I've been preaching Enemy Density as the root of many problems in PoE forever. Well as the difference in movement speeds. I've had to disengage quite a bit and use terrain to my advantage a lot which is something I miss so much from Diablo 1 and OG PoE.

The skills and movement is crisp but there's issues. Some skills probably rely on a Legendary Affix or similar. I don't see them getting use at all otherwise. The group level sharing is kinda silly, very silly. End-game itemization as a concept is cool but the Account based progression is just fluff.

IN the end. We all know it comes down to that end-game loop which we can't see right now.
I can say the world bosses are pretty crap though. Time gate spawns. No No No.
"Never trust floating women." -Officer Kirac
Last edited by Xzorn#7046 on Mar 18, 2023, 2:34:49 PM
Anyone who puts a higher emphasis on graphics over gameplay is exactly why the games industry is as bad as they are right now with modern games.

I'd rather games look like Undertale or Minecraft if it provides an immersive story or deep and complex gameplay mechanics.

Y'all need to play more Dwarf Fortress, Cataclysm: Dark Days Ahead, and Caves of Qud.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Mar 18, 2023, 2:39:23 PM
Nothing from what I've read about D4 tickles my fancy. Probably gonna buy it and play it for a while anyway and see where it ends up. My presumption is 100 hours for the 60$ or something will be worth it.

But graphics ... every RPG I played in last 25 years ends up being all about how well made is mini map and ease of navigation and movement in the game. PoE should ease up on the pebbles and artificial road blocks for some moment skills, but I don't think D4 will be cracked to 11, something comparable to old whirling blades meta builds.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Pizzarugi wrote:
Anyone who puts a higher emphasis on graphics over gameplay is exactly why the games industry is as bad as they are right now with modern games.

I'd rather games look like Undertale or Minecraft if it provides an immersive story or deep and complex gameplay mechanics.

Y'all need to play more Dwarf Fortress, Cataclysm: Dark Days Ahead, and Caves of Qud.


Literally NOBODY is placing higher priority of graphics over gameplay

We are pointing out GGG has been raking in hundreds of millions of not billions of dollars [Removed by Support]

And in return what did we get? the same old sh!tty looking game from 2007 alpha.

They used POE 2 as a good excuse, but its gone dead and nobody ever expects it to be released. Just think that Blizzard managed to make Diablo3, Diablo Immortal and Diablo 4 within that time that is 3 diablo games combined all with completely new animation / rig and character models.

But GGG takes the money and run with nothing to show.

And please don't even try they added end game crap, it's insane clutter they added which is not fun at all. They have no excuse for us to be playing the exact same thing with 0 meaningful updates to the visuals or the horrible un-optimized engine
Look how Awesome my MTX Marauder RF looks

https://www.pathofexile.com/forum/view-thread/1695395
Last edited by Chulainn_GGG#0000 on Mar 18, 2023, 5:36:42 PM
"
TriniGamer wrote:
Literally NOBODY is placing higher priority of graphics over gameplay

We are pointing out GGG has been raking in hundreds of millions of not billions of dollars [Removed by Support]

And in return what did we get? the same old sh!tty looking game from 2007 alpha.

Well... the whole tread is you going on about graphics and calling the tons of additions the game has recieved "end game clutter", you seem to think they should have invested recources in graphics over new gameplay stuff, so there definetly is somebody here placing graphics quite high

Also, GGG raking millions? Billions? Dude, you trully cant spot the diff between tencet and GGG? Its not rocket science that those are not the same thing, its really bloody freaking obvious, do you see the tencent logo when you log in?

That crappy game from 2007 ended on act 3, plenty of more important stuff than overall pretiness was added since them

Also, graphics are not cheap to program, quite the opposite, making brand new animations is very expensive(read: among the most expensive part of any game, theres a reason not a single indie game on the whole steam comes even close to any AAA on that department), and its expense that is ultimetly pointless. Poe is old and its not gonna get new people if they make it more pretty to look. Talking about improving visibility and performance is one thing, but complaining about the game not being pretty is just.. well, it makes you sound like a very nitpicky hater
It's more about how the game runs with said graphics than the graphic quality.

Least that's what I assume most are comparing.
"Never trust floating women." -Officer Kirac
"
TriniGamer wrote:


Literally NOBODY is placing higher priority of graphics over gameplay



wait what? :D
There are always compomises. GGG goes with math filled engine so you can have stuff like 4000 attacks per second, 5000% inc. movement speed or super techy limits in the game that are completely out of reach in general gameplay.

Animation skipping is a feature that might not fly by the art director. "this animation has to have at least 5 frames to look good and need to render foe every attack with standard 60 fps gameplay. -> there you have a hard limit to 12 aps and worst, you'd have a shitty system put in place to bound gameplay to rendered frames :D

ie - most console titles and their PC ports, with fps lock present :D
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.

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