Allow lifetap on divine blessing again?

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Xzorn wrote:

None of that has to do with playstyles or interaction. Just stats.

Defensive layers, damage types, accuracy. This is all just fluff. Watcher's Eye is just bonus stats. Sublime Vision is just damage for using one aura. None of this changes anything about how you play the game and builds can be made perfectly fine in similar measure without them.

Watered down is getting efficiency on every single build, slapping auras on and using 1-2 skills the whole game. I'm talking about using boons and timing according to fight mechanics.

How about managing some cooldowns or a limited resource.


"fluff" for someone who wants to have a simpler game and fails to see the use of auras in different ways, sure.

Build me a proper rf without vitality. make me a MoM build without clarity. also a coc build without Precision. What about a dot build with some dmg without the use of malevolence. Or maybe a block build on the right side without the use tempest shield.
Could also ask for a 100% dmg taken as fire conversion chieftain without the use of a sublime vision for purity of fire. Or what about a ci build without the extra es and evasion to survive stuff?


I could give you tons of more examples for build enabling or mandatory auras for different builds,or even cases where a watchers mod becomes mandatory , but I guess this is pretty much wasteds cause you will refuse to see the importance of both anyways.

In the end this ain't d3 or any other simplified arpg so don't expect any changes of a well designed system with plenty of depths for character customization. The aura system is part of the game since years and is pretty much close to unchanged since existence. Also you can see auras in the PoE2 gameplay trailer, so it's also unlikely that they change it for the larger expansion 4.0 ;)
But I'm personally excited to run even more auras with the option to have more than just two 6l setups on my characters :)
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Mar 8, 2023, 3:16:36 AM
Best solution is just remove divine blessing, Auras are too powerful to leave one on the table so as long as it exists it will make any route that enables activation superior to the others.

They could make it not work with EB as well or use some convoluted change like that but once you have to actually cast it with its intended cost it becomes prohibitive and nobody will use it again.

Simply put its just badly designed, it was interesting (if OP) as a unique design and they could have balanced that appropriately by giving it the mageblood treatment rather than trying to make it universal.
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Pashid wrote:
"fluff" for someone who wants to have a simpler game and fails to see the use of auras in different ways, sure.

Build me a proper rf without vitality. make me a MoM build without clarity. also a coc build without Precision. What about a dot build with some dmg without the use of malevolence. Or maybe a block build on the right side without the use tempest shield.
Could also ask for a 100% dmg taken as fire conversion chieftain without the use of a sublime vision for purity of fire. Or what about a ci build without the extra es and evasion to survive stuff?


I could give you tons of more examples for build enabling or mandatory auras for different builds,or even cases where a watchers mod becomes mandatory , but I guess this is pretty much wasteds cause you will refuse to see the importance of both anyways.

In the end this ain't d3 or any other simplified arpg so don't expect any changes of a well designed system with plenty of depths for character customization. The aura system is part of the game since years and is pretty much close to unchanged since existence. Also you can see auras in the PoE2 gameplay trailer, so it's also unlikely that they change it for the larger expansion 4.0 ;)
But I'm personally excited to run even more auras with the option to have more than just two 6l setups on my characters :)


Want's a more simplified game again? Press and forget? Yea...
Like I said, nothing but stats. HP regen, Mana regen, more damage, Max Res, blah blah.

Instead of having good chain actions, distributing uptime and getting itemization / notable interactions we have use and forget. Nothing could be more simple. Nearly every aura you named you've been pigeon holed into using and for some reason you're okay with that.

People hardly even used Tempest Shield before because we could get 75/75 block without Glancing Blows. A DoT build worked the same without Malevolence when we had Delve crafts. Immortal Call layering, Agnostic MoM, this game is getting more simple every patch.

Defenses esp. Simply because we can't do most the layering we could before.

I'm not even talking about getting rid of them. I'm talking about making them more interactive.
"Never trust floating women." -Officer Kirac
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Xzorn wrote:
Want's a more simplified game again? Press and forget? Yea...
Like I said, nothing but stats. HP regen, Mana regen, more damage, Max Res, blah blah.

Instead of having good chain actions, distributing uptime and getting itemization / notable interactions we have use and forget. Nothing could be more simple. Nearly every aura you named you've been pigeon holed into using and for some reason you're okay with that.


Cause important stats to enable builds are just "meaningless stats", have a good one.
Cause you either just troll or actually lack the knowledge about the game.
Wouldn't be surprised about the later part.

Perhaps PoE is just the wrong game for you if you expect to press 15+ keys in a arpg. GL to find that in any other game of this genre.
Flames and madness. I'm so glad I didn't miss the fun.

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