Smite Armour Stacker very fragile

with only 3100 ES, leech would not be very strong, especially at the cost of disabling recharge with ghost reaver. And you have too low block chance for aegis aurora to keep saving you reliably. My guess is that you have died to attrition, from lack of ES recovery.
Last edited by Echothesis#7320 on Mar 7, 2023, 3:18:45 AM
It was just a showcase on how much damage i take from white mobs.
Obv i would have leeched and survived when i had attacked.
I mean 1 million armour and Lvl 71 monsters take away 1/3 of my ES with a single attack.
Thats doesnt feel rigth.

btw, i deactivated Ghost Dance, although it was activated in the PoB.
But i have no ES, right? And my ES goes to zero when i activate it.
Or is still it calculated even with Iron Reflexes?
That would explain why he used Anomalous Defiance Banner, which converts 2% of Evasion to armour.
Im bad at math.
Last edited by LoTharios#3338 on Mar 7, 2023, 3:46:38 AM
Well I won't pretend to be an expert here, with having trouble to figure out how I myself die sometimes. But yeah, your ES pool is way too small. Even overcapped damage mitigation can be occasionally penetrated by various bosses, they can have overwhelm, exposure, res penetration, curses, and so on.
Last edited by Echothesis#7320 on Mar 7, 2023, 3:49:33 AM
"
LoTharios wrote:

I mean 1 million armour and Lvl 71 monsters take away 1/3 of my ES with a single attack.
Thats doesnt feel rigth.


This right here is your mistake.

You are CI and thus immune to chaos dmg, you got 1M armor and thus most likely capped out on phys mitigation, same goes for ele res which are also capped out at 90%.

A box standard CI build would sport some 8-10k ES on the low end but isnt capped out in terms of dmg mitigation.

Lets assume it was 10K ES and the usual 75% ele res across the board, resulting in 40K effective health vs ele dmg.
Your builds mitigation is better and it only takes 10% of the incoming dmg instead of 25% but has less than 1/3 ES pool to work with.
Resulting in an effective healthpool of about 28k before it rolls over and dies.


So in its current iteration your build is far more squishy than a box standard CI build would be. You would have to have at least 4K ES to achieve the same level of survivability.
Im obviously ignoring ES sustain to make my point, this is where your build could shine, if your block was reliable enough to trigger Aegis frequently.
However, your block will fail 3 out of 4 times on average and if those 3 hits deal more than 28k dmg combined - you are dead.
That basically means lifepool > mitigation
Im bad at math.
"
LoTharios wrote:
That basically means lifepool > mitigation


It used to be that way years ago but today I wouldnt agree with this statement anymore.

EHP is more important than pure life/ES pools plus really good sustain.
Especially sustain is incredibly important nowadays.

You are lacking both: EHP and sustain
Last edited by Orbaal#0435 on Mar 7, 2023, 5:39:17 AM
its fascinating how the oppinions differ.
as i was trying to min max my two RF builds multiple times i was told "forget the EHP, rather focus on max hit."

so i would guess that without glancing blow i dont even need to invest in this build any further.
Im bad at math.
RF builds are regen tanks by definition, so they do have all the sustain in the world and the only thing they need to worry about are 1shots.
So your statement is correct in this specific context but that doesnt mean its always correct.
As usual in this game: it depends ;)

If your build had 1-2k sustain per sec just like any regular RF build, youd be just fine. But right now your build only has about 500 ES leech per sec and recovery on block IF you block.

This is fine most of the time. Its not fine if and when your block fails too many times in a row. Leeching some 5-600 ES isnt going to cut it on its own.
Now leech is always capped by your max life or ES.
Meaning, if you could double your max ES, you would also double your ES leech.
1K ES leech is obviously much better and should be enough to keep you alive long enough for Aegis ES recovery on block to kick in.


You could also look into Watchers Eyes with ES recovery on hit and other useful mods to help out your sustain.
You could try to get a Aegis with %inc block corruption. Craft %block on your chest and roll block implicts onto your chest using eldritch currency etc etc etc.
Last edited by Orbaal#0435 on Mar 7, 2023, 6:14:54 AM
Tinkered with your build a bit just for fun.

All I did was getting a Skin of the Lords chest with Glancing Blows and a Red Nightmare jewel - thats about 100c for both items - and I was able to achieve 74%/60% block chance.

Damage is about the same but your res arent capped anymore.
Thats not too bad tho, because both of your rings have irrelevant implicits and if you replace those with relevant implicits, your res would be capped.
And since Red Nightmare does generate Endu charges on kill, you dont need that mod on your rings anymore.

Skin of the Lords also comes with a handy 100% inc global defences mod, which is scaling armour, evasion and ES. So this item alone can fix a lot of your builds issues on a very low budget.


PoB: https://pastebin.com/n1Bf6YXA
Skin of the Lords: https://www.pathofexile.com/trade/search/Sanctum/2n88mRjUk
Red Nightmare: https://www.pathofexile.com/trade/search/Sanctum/xQkviw

Edit: Links for Sanctum League, you´ll have to adjust that.
Forgot you are in standard ^^
Last edited by Orbaal#0435 on Mar 7, 2023, 7:09:48 AM
"
LoTharios wrote:
its fascinating how the oppinions differ.
as i was trying to min max my two RF builds multiple times i was told "forget the EHP, rather focus on max hit."

so i would guess that without glancing blow i dont even need to invest in this build any further.


This is a confusion of terms here.

When i told you forget about EHP i was refering specifically to the EHP number that's calculated by POB because, at least as far as i am concerned, that's not really EHP.

What Orbaal is talking about is EHP in the conventional sense i.e HP*mitigations. That number is essential and important and it's basically what the "max hit" in POB shows you. Just that it isn't called EHP for whatever reason.

Ultimately, as Orbaal pointed out you want EHP (conventional sense) to be as high as possible. Generally, it's also better to aim for higher EHP by focussing on mitigation instead of raw HP since reduced incoming damage makes sustain easier. However, this obviously doesn't pay off if you focus too hard on mitigations while neglecting raw HP to a point where you have overall less EHP i.e 28k instead of 40k in Orbaals example. If you have two versions with 40k EHP, then the one with higher mitigation is likely better. But you shouldn't sacrifice that much EHP just to max out mitigations.
Last edited by Baharoth15#0429 on Mar 7, 2023, 9:23:58 AM

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