High time for a combat log
It is kind of ridiculous that a game that punishes you with a 10% XP loss on death doesn't have some form of combat log that records incoming damage, so as you can use that data to make tweaks to your build.
One of my characters that is nearly immune to fire damage, has a massive health pool and large health regen some how instantly died to fire damage. There was no indication that there was other damage involve in the attack as it was Solaris on the T12 map Cold River. If there was a combat log I could see what my build needed to work on to make the fight easier, but no there isn't and GGG doesn't indicate what damage types are hidden beneath the main damage type. Either GGG need to lessen the severity of the XP loss due to death, or implement a reporting system that allows you to see what killed you, allow you to make adjustments accordingly. Last bumped on Feb 4, 2023, 5:01:24 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
"You were hit by probability"
"You have died." PoE Combat Log in a nutshell. "Never trust floating women." -Officer Kirac
|
![]() |
" Hate to be the guy breaking it to you. Assuming you are talking about your RF Jugger in Sanctum league: You are overestimating the Juggers defenses by a mile and a half. All you got is about 30k effective HP vs fire and that puts you firmly in 1shot territory. You simply do not have the mitigation required to run around with a 4k HP pool in red maps just yet. At this point of your character/gear progression your Jugger is pretty much a glasscannon and will die a lot, if you dont play carefully. |
![]() |
" Kind of proves my point, that if there was some sort of combat log that reported the damage taken and such like, then I could easily have seen the short comings of my character and then work towards improving it. But there isn't, which means damage taken is hidden and there is zero opportunity to develop. It also means that GGG can hide damage as well as poor hit box targeting and poor programming. |
![]() |
" they can always hide that if it was their desire |
![]() |
" Not really. You still would have to know how to scale defenses and a combat log wouldnt tell you that. All it would show is that you took more damage from dmg source x than your build can handle and thats about it. Thats a start, granted, but not a solution. To be clear: Im not advocating against a log, I just dont think its going to do much. I dont think it would magically teach players how to improve their defenses. However, if you are serious about improving your build, you could head over to gameplay & help and ask other players to pick your build apart and also suggest improvements. If you did that, you´d get solutions in no time. |
![]() |
I agree with your sentiment, but what a log would help with new players is OH THAT FLASHING RED/BLUE/YELLOW WHATEVER thing does X type damage. Aaahhh got it. Instead of something killed me. What? Fuck if I know.
|
![]() |
Haha yeah that could help.
Unless the screen is filled with flashy effects in all sorts of colors, coming in from all angles and the ground is simultaniously covered in multiple layers of degen thingies so you dont even know what you should be focused on and uhm lets be honest, thats whats going on most of the time ;) IF combat wouldnt be as messy as it is, this could help yeah. Thats a pretty big "if" tho. |
![]() |
That does happen frequently, but sometimes its some one lone random effect and it's certainly not intuitive on the damage type, was that physical or chaos or maybe ice, spin the wheel cuz you'll never know muhahaha!
|
![]() |
Hmmm I´ll have to disagree here.
Usually the color coding is good enough to understand the dmg type you are dealing with. If I die to some lone effect, I usually didnt pay attention to begin with and ultimately thats what killed me. Its very very rare that I get to see the effect but cant tell what dmg type it is and more importantly get hit by that thing. If its just one thing and I can see it, Ill just dodge it manually and call it good. Why would I allow that one thing to hit me or better yet, why would I allow the monster to attack me? It should be dead the moment I spot it - IF I pay attention. If I dont pay attention, well thats on me, Ill bite the dust and no log would have changed that. I get where you guys are coming from. The game is just too fast and the monster density too high to rely on a log in textform. Thats just not going to be good enough unless both - speed and density - are cut in half, at least. And thats not going to happen because the huge enough chunk of the playerbase is going to riot, if GGG actually did slow the game down. |
![]() |