Unkillable expedition mobs

i never choose if something is highlighted in yellow, eg: immune to fire dmg. BUT i sometimes i still get mobs that seem immune to damage and i cant kill them.
i dont know if its super high regen or whatever but can we have these highlighted in yellow as well? i dont want to read every single thing on every remnant,if something is near impossible to kill, it should be in yellow to warn players
Last bumped on Jan 23, 2023, 10:57:43 AM
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im not sure what sometimes is going on, but sometimes they are invulnerable for some time, if i would guess i would say its those shield guys making AoE invulnerability?
You have to move to the side or behind the shield guys.
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there are multiple non-yellow mods in expedition that stack to make unkillable monsters. Take a moment and read the mods you are selecting and you'll see. 100% block chance, 100% damage reduction, etc. In fact, any non-offensive mod in expedition when stacked two or three times = invincible monsters.

"I don't want to read" isn't an excuse to provide feedback crying about unkillable mobs.
Last edited by jsuslak313#7615 on Jan 21, 2023, 6:06:40 PM
map mods + altars + remnants often gets super tanky/immune
Its mostly block i think

Exp mobs have unusually high block as it is and some altars can ramp it up to 95%, they said that they were going to make part of the damage go tro the block on mobs, but alas...

Puncture + dex gem with 20 qual recipe works... sort of...

Or play a dot build, those plow expedition mobs like any other content
is there a way to avoid these or do i really need to read all of them? i already have to stop to read all the altars....what does the writing say on these unkilable ones? so i know to avoid them. 100% block? what else?
Last edited by Lyutsifer665#1671 on Jan 22, 2023, 12:58:06 AM
just read the mods. they tell you what they do and then YOU need to figure out when things are gonna be too hard.

1. 50% chance to block, +5% max block chance. Multiply that by 2 and monsters are blocking 85% of ALL damage.

2. Monsters take 30% reduced damage. Multiply that by 3 = 90% damage reduction or basically immortal

3. Cannot deal critical strikes = basically zero damage for a lot of builds

4. Cannot be ignited/shocked etc. = shuts down tons of builds

Yes, you have to READ the mods! And actually plan what you are going to do. It takes a few seconds of using your brain to do. Perhaps you would be better suited to playing a cellphone game that plays itself? Hard to believe the game developers wanting you to pay attention and make meaningful choices!
The mods should be read anyway so you get the most out of the suffixes you like most.
ye the suffixes on pylons matter especially in logbooks where you stack a lot.

Best ones
quantity
rarity
25% pack size
chance to drop currency
+50% expedition logbooks (in maps)

Garbage
any other, X%chance to drop extra rare weapon etc - what youre going to accomplish with this, rare items dropped on the ground are useless in this game

people just blindly get such pylons that make monsters signigifantly harder for huck all reward.

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