Forbidden Sanctum at lower level.

There is one thing I have notes about Forbidden Sanctum, it is close to impossible to do at lower level, especially for people who are not good at "bossing" or speedrunning to do end "bossing". Many people I have talked to to get information about how to do sanctum just say that they just ignored the whole thing until end game. There is no reason to touch it at lower level. You cant do it, you dont get anything from it so you just end up wasting your time.
Why is it so? Every other mechanic we have had up trough the years gives you a "introduction" to it at lower level and then ramps up. Now it is impossible at lower level to get the first floor so much so the whole thing is ignored until later when you actually have the DPS to kill things in there.
Why is this new mechanism so hard at low lvl and not at higher? Why even have it at the start if you cant even do it?

What is your experience with this? I tried it on the first few areas, until level 15'is, then I also just ignored it until now (LvL 70).
Lost where no man has been lost before.
Last bumped on Jan 19, 2023, 10:43:13 AM
Did you do delirium at low level?
It depends entirely on what skills you're using. Some have easier time than others.
Srs had it easy early game. Bane was quite good for sanctum too. Traps too, surprising nobody.
Channeling or melee might not have as good time. Especially in rooms where you've traps too
After a few tries on lower level I ignored sanctum till T16 maps. Unless you are confident you can clear at least the first 3 floors on lower level consistently, better invest the time elsewhere.
When I was leveling up my first character of the league, I did it about half the time, because the other half my internet was shit and I didn't want to lose the run to lagging in place for 1-2 seconds.

It was really bad for the first few areas. Before movement skills, before good movement flask uptime, before damage started kicking in (as in, when white monsters outside of sanctum still took 3+ hits to kill)...

After that, it seemed fine gameplay-wise, assuming you can enjoy that style of gameplay. The rewards were few and far between, though, which is probably why people skipped it--having to clear several rooms just to get to a reward of some alterations or a single fusing, that sort of thing.

As for the reason it's not as hard at high level: by that point you've invested a lot into doing damage. It's easy for everyone when you can skip/ignore mechanics and don't have to deal with (or learn) the attack patterns of the various guards.
Mostly 'why it is so?' is because they didn't test or tune it well. It wouldn't be THAT hard to tune it so it's useable at lower levels; they simply did not do so. It would take some effort of course, which evidently they did not feel it worthwhile to put in. This is consistent with the other flaws with sanctum that show a lack of tuning or careful thought; like how it favors builds that already do well and ignores some parts of builds. Also the rewards are just poor early on; if you're unskilled the rewards are garbage, and if you're skilled/well setup to do it, then you're better off just running through the acts without stopping for side content. It doesn't really give good rares much; and early on good rares or uniques are about the only thing of interest.

There is some scaling to it; I went through them the whole time for no real reason, just cuz it was what I was doing. The number of those special guards per room scales over time; from about 1 at the earliest levels to 5-ish later on.
What do you define by lower level here, its universally easy if you overperform within the given level band, it can be easy at any level basically.

Conversely its pretty hard if you keep increasing the level but your barely meeting dps requirements
That's certainly not true for all prior mechanics. I seem to recall Delirium, Incursion and Blight were not very friendly at early levels. It also depends on the skill you're using.

That being said, Sanctum is very unfriendly to builds that are melee, slow, low DPS or defensive based. That covers a pretty broad range of builds in early game. For this league, I started with Smite (before I knew about the bug), and I found Sanctums miserable. I switched off melee before learning Smite was broken. After learning Smite was broken, I laughed because I still found the experience awful in spite of it overperforming.
Thanks for all the fish!
Last edited by Nubatron#4333 on Jan 19, 2023, 10:23:29 AM
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Nubatron wrote:
That's certainly not true for all prior mechanics. I seem to recall Delirium, Alva and Blight were not very friendly at early levels. It also depends on the skill you're using.

That being said, Sanctum is very unfriendly to builds that are melee, slow, low DPS or defensive based. That covers a pretty broad range of builds in early game. For this league, I started with Smite (before I knew about the bug), and I found Sanctums miserable. I switched off melee before learning Smite was broken. After learning Smite was broken, I laughed because I still found the experience awful in spite of it overperforming.


I dont know how Chris read about sanctum an approved it lol... Or did he even read it. We know last league he just signed whatever (His own words) without reading them.
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SimpleSiren911 wrote:
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Nubatron wrote:
That's certainly not true for all prior mechanics. I seem to recall Delirium, Alva and Blight were not very friendly at early levels. It also depends on the skill you're using.

That being said, Sanctum is very unfriendly to builds that are melee, slow, low DPS or defensive based. That covers a pretty broad range of builds in early game. For this league, I started with Smite (before I knew about the bug), and I found Sanctums miserable. I switched off melee before learning Smite was broken. After learning Smite was broken, I laughed because I still found the experience awful in spite of it overperforming.


I dont know how Chris read about sanctum an approved it lol... Or did he even read it. We know last league he just signed whatever (His own words) without reading them.


It's not like I disagree with the principle of Sanctum. I've grown to like it quite a bit. I don't like how everything impacts resolve and disregards defenses almost completely. If I were in his shoes, I would have definitely liked the idea on paper. Their implementation leaves a lot to be desired though with how limiting it is with builds -- especially melee.
Thanks for all the fish!

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