Chaos Orb stack size

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jsuslak313 wrote:
^Modern GGG seems to be on a path of devaluing time in their own game. They introduce mechanics that allow players to completely avoid and ignore painstakingly developed older content. They train new and veteran players that the best way to play the game is to SKIP playing the game. It boggles my mind.

There's the argument that making everything tradeable allows players choice in what they want to play, but what it really does is increase burnout. By "letting" players play only what they like means they get bored MUCH quicker and quit earlier. If players had to create their own alva temples, run their own heists, farm their own lifeforce, etc. I personally feel that is a GOOD way to retain players. As long as the mechanic isn't one that fundamentally changes how the game is played (mine, the current league, blight), players shouldn't be able to just simply ignore it and buy whatever they want from that mechanic.


Completely untrue. I respec my atlas around 50 times per league, swapping between all the content I enjoy, and I'm having a blast. I love having options, I love looking at the atlas and feeling like I want to get EVERYTHING on it. It may not be the most efficient or profitable strategy, but it does keep things fresh and interesting. You don't need more than 50 divines to do all content anyway (could even do with less if you really wanted to).

But I also enjoy not being forced to do content I dislike. I enjoy that I can still get lifeforce after getting bored with harvest and speccing out. I enjoy doing bosses without farming invites. With everything trade-able, I'm almost never forced to grind braindead-ly, which is something I absolutely hate.

A lot of people optimize to the point where they're just printing currency instead of playing the game, which is indeed bad imo, but such is their choice. Or maybe I am wrong and they're really enjoying that.

People burn out cause they've been playing this game for 10 years, and it's getting increasingly difficult to go through tedious content (campaign, map farming for invites, etc). I remember when I started playing POE, I'd play for 8hrs a day or more and would rarely get bored. Was the game better then? No, definitely not. Albeit, I did get older and my time got severely limited, but it's mostly just normal boredom that settles in after playing the same thing for so long.

POE has very few new players, most are veterans, and GGG can't possibly spit out enough new and exciting content to keep the game entirely fresh. League content is too small a fraction of the overall gameplay.

But having options is never a bad thing. Force players into content they find boring or dislike and they'll just quit the league or the game altogether.

If there's anything GGG could do, it would be to create incentive for less popular content (Blight, Incursion, Bestiary, etc). That way, even hardcore currency farmers wouldn't be forced into Heist or Harvest/Legion every league. The discrepancy between content (profitability-wise) is just too large, so much so that a large portion of players never touch certain content.
Last edited by Felix44#4475 on Jan 16, 2023, 9:42:07 PM
changing stack size to 20 would help a lot

i dont like 30 stack size though it is weird

and even comparing fusing with 20 stack size to chaos orbs with 10 stack size

chaos orb stack size of 10 is just the most convenient and intuitive
but chaos orbs have become so inflated that handling them is a real pain
Need more brains, exile?
Every currency in the game, including mirrors, should have a stack of 100, PERIOD.
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ChimpMagnet wrote:
Every currency in the game, including mirrors, should have a stack of 100, PERIOD.


This, plus the currency tab should have no cap.
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Sighted wrote:
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ChimpMagnet wrote:
Every currency in the game, including mirrors, should have a stack of 100, PERIOD.


This, plus the currency tab should have no cap.


there are people (me) who bought several currency tabs. why do you want to make me feel like i wasted my support money on mistakes, that could have been solved by making less currency drop in the first place?
age and treachery will triumph over youth and skill!
Stalkingjackal,

the point i was trying to make is not that chaos will become more valuable by making it rarer, but that someone at ggg, while feeling cute, will take an otherwise sensible request (increased stack size) and use it as justification to push whatever barely related changes they have in mind. To put it politely, I have a great admiration for the thickness of their pr department's collective facial skin. Or haven't you read a manifesto for the last couple years? :P
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vio wrote:
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Sighted wrote:
"
ChimpMagnet wrote:
Every currency in the game, including mirrors, should have a stack of 100, PERIOD.


This, plus the currency tab should have no cap.


there are people (me) who bought several currency tabs. why do you want to make me feel like i wasted my support money on mistakes, that could have been solved by making less currency drop in the first place?


I'm also one of those people that's purchased more than one tab. Managing more than one currency tab is a pain in the a$$.

I can't see any reason why there should be a cap for anything on that tab unless there's some obscure technical reason.

As for your comment about lowering currency drop rates, that's a completely BS solution that will drive up currency trade prices, and punish SSF players even more.

Increasing stack sizes and removing the currency tab limits will be a massive QoL upgrade that will benefit everyone.
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Sighted wrote:

As for your comment about lowering currency drop rates, that's a completely BS solution that will drive up currency trade prices, and punish SSF players even more.


ruthless mode proves that scaling loot showers down solves both problems. there are hardly any currency trades and ssf became obsolete cause ruthless solves the problem why many players went ssf => there is no "easy way of buying your progress" cause you got no currency.

and for punishing ssf players: they chose the ultra hard way to play the game and punishing them even more is probably in their favour. there are even crary guys playing ssf ruthless and finding every skill gem + support gem themselves.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jan 18, 2023, 12:15:30 PM
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vio wrote:
"
Sighted wrote:
"
ChimpMagnet wrote:
Every currency in the game, including mirrors, should have a stack of 100, PERIOD.


This, plus the currency tab should have no cap.


there are people (me) who bought several currency tabs. why do you want to make me feel like i wasted my support money on mistakes, that could have been solved by making less currency drop in the first place?


Well it is a pain to sell currency since you can't use the currency tab with a right-click when it's set to public trade, so there's that.
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vio wrote:
ruthless mode proves that scaling loot showers down solves both problems. there are hardly any currency trades and ssf became obsolete cause ruthless solves the problem why many players went ssf => there is no "easy way of buying your progress" cause you got no currency.


Except that if you don't have 10h worth of free time every day, Ruthless only solves the problem that you would rather be doing anything else than wasting time with PoE.

The only real problem with PoE is the VisionTM. The game could be balanced from SSF point of view, but VisionTM. AH would solve so many problems, ranging from the problem listed here to scammers, but VisionTM. We could have difficulty which is trully opted in with rewards to match, but you guessed it, VisionTM.

You can't fix a car if the driver keeps insisting in driving it into a wall.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Feb 1, 2023, 5:47:32 PM

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