Chaos Orb stack size

GGG... It is time. It has been time for several years. Increase it, please. Or even better: Grant access to your stash tab directly from the trade interaction window, and let the trade interaction window itself ignore stack size.

Keeping the chaos orb stack size at 10 can't possibly sell you that many stash tabs?
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Last edited by Phrazz#3529 on Jan 14, 2023, 7:20:48 AM
Last bumped on Feb 1, 2023, 6:45:54 PM
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I have more than 6 thousand chaos orbs. I shudder imagining the moment I have to turn them into divines T_T
Stack sizes are so arbitrary it doesn't make sense to me anymore.

Like, chaos and regret orbs have approx the same drop rate but regret stack size is 40?

Alchs are far more common than gcps but they both have a stack size of 20?

Wish they'd make it consistent - 40 would be a good stack size for all basic currency.
i reckon 50 just cause its a nice easy way to be able to count 100s as 2 stacks at a glance. all gumballs lower than exalts lets just go 50 stack on em.

come on, you cant even fit the loot from 1 alch n go map in a 4 tab stash any more. the things people need to keep, maps, div cards, currency, oils, catalysts, fossils, essences.... we could go on forever. if you map a lot then your maps alone will probably fill 5+ tabs unless you have a map tab. the idea we would need to restrict currency stack sizes to sell tabs, if ggg is thinking along those lines, come on, lets be serious, its not a thing.


at the current stack size i would need 5 tabs to hold my chaos orbs alone, 6 tabs just to hold my jewellers. i just did a quick count on my maps, i would need 83 normal tabs to store my maps if i didnt have 2 map tabs. 83 tabs, just for maps, just to hold my ability to play the game. i think its safe to say youve sold the map tab idea with the amount of stuff you drop in the game, its so overkill with how necessary buying the tabs has been designed into the game.


just let us have the qol to make trade less stressful.
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do it
Furthermore, the Trade Manifesto delenda est.

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"
Johny_Snow wrote:
I have more than 6 thousand chaos orbs. I shudder imagining the moment I have to turn them into divines T_T




my finger hurts at the idea of converting my chaos orbs
+1
“Human decency is not derived from religion. It precedes it.”
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My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
What I like about most of modern league currency - is high stack size.

Heist coins - 50 000
Harvest lifeforce - 50 000
Expedition vendor refresh - 1000

Full stack of those currencies is a significant amount of them. 50k heist coins will suffice to fully reveal several grand heist blueprints, 50k harvest lifeforce is enough for several most expensive crafts and 1000 expedition refreshes - well, that's a crap ton of expedition currency. If you have 1,000 exotic coinage (and some logbooks to farm frags), you basically won the game.



So why are we still stuck with just 10 as default stack size for chaos orbs? This isn't a significant amount at all.



I mean, nothing is stopping us players from boycotting C's completely and using something like Lifeforce as primary trading currency. Too bad the demand for it is dictated mainly by this stupid 0-2 div gamble recipe. I think that one needs to go away, make it Alva room or something. Then all 3 juices would be of similar value.
Last edited by Esubane#6099 on Jan 15, 2023, 12:10:43 PM
+1

Really don't like clicking over 100 times to trade for two Divines.
"
Esubane wrote:
What I like about most of modern league currency - is high stack size.

Heist coins - 50 000
Harvest lifeforce - 50 000
Expedition vendor refresh - 1000

Full stack of those currencies is a significant amount of them. 50k heist coins will suffice to fully reveal several grand heist blueprints, 50k harvest lifeforce is enough for several most expensive crafts and 1000 expedition refreshes - well, that's a crap ton of expedition currency. If you have 1,000 exotic coinage (and some logbooks to farm frags), you basically won the game.



So why are we still stuck with just 10 as default stack size for chaos orbs? This isn't a significant amount at all.



I mean, nothing is stopping us players from boycotting C's completely and using something like Lifeforce as primary trading currency. Too bad the demand for it is dictated mainly by this stupid 0-2 div gamble recipe. I think that one needs to go away, make it Alva room or something. Then all 3 juices would be of similar value.



honestly the lifeforce shouldnt be tradable.



people wanted harvest to be tradable, why? because they wanted swap lightning res for fire and were getting trolled finding it, they wanted to mass spam reforge with phys mod and were getting everything else but, there were specific crafts they wanted and were getting rng trolled on, and they were finding valuable crafts that they didnt want and had to engage in unwanted messing around to sell.

but the whole life force system fixes that without it needing to be traded. we now have a menu of all the crafts, the whole idea of rng giving you the wrong crafts is gone, you farm 3 basic forces and then just pick the exact craft u wanted to use.


not being tradable wasnt really the problem, its just tradable was a way people could see to fix the real problem. ggg fixed the real problem a different way with the life force change... then felt a need to make it tradable too, and then nerfed the craft options to hell because it was now tradable. i feel like u could make it a self found resource then restore some of the power to harvest and most people would prefer that in practice.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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