Yriels Fostering - Unique Rework

Yriels Fostering is a great idea on paper of nature based minions.

Unfortunately upon release the strength of this particular unique in all variants was rather lackluster both in summon strength being of a single minion from the entire armour and practicality when it, as it is a pure dexterity based item. It is not really possible to make the minion viable solo, nor is it entirely worthwhile to roll off colour sockets to support the minion to begin with.

The armour itself also does not provide enough benefits for having the bestial minion alive (something that used to be extremely difficult to manage, but was later trivialized when it became invulnerable).

The original design intent, based upon looking at the armour, was a strong minion ally that could be partnered with the benefits of keeping it "alive" or it merely being "present".

The following are suggested rework methods for fixing the armour.

Original Design
The minion would need to scale alongside the ranger, gaining strength as the player invests points in the tree. All minion variants would scale from dexterity but each minion variant would scale from different additional stats.
- Ursa from melee nodes and bleed
- Snake from ranged nodes and poison
- Rhoa from melee nodes to a greater degree (or perhaps crit and accuracy as well)

This kind of scaling would imitate a symbiotic design where the minion gains strength alongside the user, allowing the player to not directly focus on the minion necessarily but benefit it nonetheless, especially when socketing related gems inside when using the body armour for the main skill sockets.

Another option could be to merge the three variants into a singular version, where you get all 3 minions and gain the armour benefit of the "strongest" one, whilst having all 3 fight alongside you.

New Design
Change the body armour type to a hybrid, and increase the quantity of minions each armour can summon. Creating more of a "Beast Master" Archtype with the armour.

Again the minions would scale via dexterity and stats as above but now that the armour is of a hybrid dex/int type, it would be much easier and worthwhile to invest directly into the minions. The minion quantity could be static (5/10/20) or scale based upon dexterity and other stat investment.

The option also remains to merge all 3 variants into a singular version that allows the summoning of all 3 at once, granting more of each minion based upon their related stat that has been invested / allocated.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Last bumped on Jan 9, 2023, 1:06:50 PM
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