Map mod warnings

Hello!

I was playing some hcssf with Boneshatter Jugg and had a good time. I even reached level 90 for the 1st time ever in hcssf which made me quite happy.

All was going smooth and nice. It was time to take another Kirac mission for new map completion. I checked the mods, nothing too rippy there, open map and gogo!!

First skeleton pack comes,hit em and insta RIP....WTF?

Then i saw i had missed "monster reflect phys dmg mod"

Came to my mind could it be possible to make some kind of checklist system for mapmods you chose. When you open new map with mod you have chosen, game would open some kind of window and ask you to confirm enter map with xx mod.

Not to make everyone pissed off everytime confirming entering a map, this could be turned on/off from options.

So far 3.20 has been great fun for me. This little missread cost 2 weeks playtime and time to start thinking what to level next.
Last bumped on Jan 5, 2023, 2:52:42 AM
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This kind of handholding doesnt and shouldnt exist in poe. This game has enormous amounts of data and fine details you have to read and pay attention to. Thats most of the beauty of the game imo.
It's more that they should just remove binary map mods.

Remove Reflect.
Change Cannot Regenerate to reduced Regenerate.
Change Cannot Leech to reduced Leech.
Tone down Avoidance so it doesn't reach 90%.

Map mods should hinder you not 100% counter. It's not a hard concept honestly.
"Never trust floating women." -Officer Kirac
I asked for a way to highlight unwanted mods on maps - for years - but: nothing.

maybe PoE 2 will introduce it.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646

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