Sanctum made easy

Having difficult time with sanctum runs?
There is one relic type that makes a sanctum run difficult to fail.

It's "gain X inspiration when you receive an affliction"
X is a number usually 40-50, sometimes more
You can find these on large 4x1 or 2x2 relics. You can use multiple per run and these are by far the best relics for a sanctum run.

Pacts are basically freebies with them. You notice that they usually reduce max resolve by 25, 50 percent or even set it to 1. You don't care. You gain hundreds of inspiration.

Armed with this knowledge, what do you avoid:

-red / purple / yellow smoke affliction
generally a big pain in the ass, you don't see which room has divines.
-random afflictions when you use a fountain
since you don't care about resolve too much, you don't need fountains. Avoid random afflictions because these can be one of those above which can reduce your profit from 4 divines to some bubblegum
-traps impact infinite resolve
this bricks the run with 1 failure, even if you have inspiration. And there will be traps, last boss has guaranteed traps.

You should generally be ok and consistantly complete whole sanctums. If you have a hard time, try to farm very low tier maps or even act areas if your level isn't that high yet. First relic with "gain X inspiration on receving an affliction" is going to change your sanctum runs drastically.
Last bumped on Jan 1, 2023, 4:54:25 PM
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