Jun mission expended but syndicate never showed up
Two times in a row, I have used a Jun syndicate mission on the ancient city map without actually having it show up in said map. However, the Jun mission was subtracted from my total available number of Jun missions.
How I reproduce it: 1) Place in 4 slot map device (in this order): [Sacrifice at Dusk, Sacrifice at Noon, Tier 16 Superior Ancient City Map, Sacrifice at Dawn]. 2) Select Searing Exarch, Select Syndicate mission, Activate 3) Play the map and confirm there are no Syndicate mission available 4) Use portal to confirm you now have 1 less Jun mission available, sad panda... Last bumped on Dec 29, 2022, 5:11:53 PM
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Interesting, could you show a video of this happening? do the quest trackers appear on the side of your screen in the map? perhaps you already have safehouses to run so they don't appear in the map?
Mechanic Misconception:
Are your minions "randomly dying"? Do you have the Fleshcrafter unique equipped? If you answered "Yes" to both of these, high chance is that your minions have over 50% chaos resistance, converting 100% of their HP into ES, killing them. |
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Thanks for the reply, I don't have a screenshot but more info.
It's plausibly not connected to the above, but to the fact that I had discovered all 4 safehouses including the mastermind safehouse. I had them proc when not doing syndicate missions due to the "Intelligence Gathering" skill from the atlas skill tree but wanted to wait for the members to level up further. I completed the intervention safehouse and tried again and the syndicate mission showed up. I cannot completely confirm this made the difference, because I am out of red level Jun missions, meaning I cannot precisely replicate the scenario. Follow up when I get one! In any case, I still regard this as a bug since the expected behavior would be a warning and/or prevention from doing the mission or at least that it did not subtract the mission. |
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" If a safehouse is ready to raid, that job will not show up as an encounter. |
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Yeah okay, I can see this might actually be the expected behavior, since now that I only have one safehouse undiscovered, I only get 1 event in the map. No safehouses = no events...
Still at bit bummed this is the behavior. Well, I guess this is now a suggestion thread <.> |
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