About sanctum

another "if you can't win by the rules, just change them" post.

the challenge this league isn't sanctum, it's ruthless which brings back poe being a game again after the official league release made all gratifications beside t1 uniques/items basically meaningless.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Dec 28, 2022, 4:13:40 PM
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vio wrote:
another "if you can't win by the rules, just change them" post.

the challenge this league isn't sanctum, it's ruthless which brings back poe being a game again after the official league release made all gratifications beside t1 uniques/items basically meaningless.
]
yeah main game suffers from loot creep too much, do i need to find full inventory of 1 by 1 currency every map, not really, but i do
As a roguelite of its own? Absolutely. As a part of PoE? It would be totally out of place because the game is about long term character growth.
Terrible game mechanic design.
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Vesuvius079 wrote:
As a roguelite of its own? Absolutely. As a part of PoE? It would be totally out of place because the game is about long term character growth.
it's already out of place x'D

also the uniques and the rewards are long term though.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
Last edited by satanttin#4601 on Dec 29, 2022, 2:34:22 PM

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