Beyond Bosses: Too common

This is feedback regarding the possibility for the spawning of Beyond bosses.

Simply put, and specifically considering the absence of an option to spec for reduction on the Atlas tree, the baseline possibility for Beyond bosses to spawn is too high.

Too often, during mapping, I have a boss spawning between 1/8 and 1/4 through a map. This would be acceptable, in general, except for the fact that this event triggers the end of the Beyond mechanic in the map. There have been very few occasions when a boss does not spawn at all during a map; I would say this happens only on a very sparsely-populated map some of the time.

I have two possible suggestions/requests:

1) Lower the baseline possibility for Beyond bosses to spawn.

2) (preferred) Create more Beyond passive nodes on the Atlas tree; These nodes would allow for the tailoring of the Beyond mechanic, including incremental lowering, up to and possibly completely preventing, the spawning of bosses. Beyond nodes are sparse on the tree, and this would be a reasonable way to increase its presence by including the option to further spec into its usefulness for those interested. The option to increase their spawn rate already exists, and I personally would rather have the option to not see them at all, or rarely, than to see them as frequently as I do.

That said, the revamp to Beyond content is awesome.
Last bumped on Dec 30, 2022, 6:05:48 AM
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I wish it was more common. I want to do the challenge (beyond boss while delirious) and i cant get a boss to spawn. Don't want to re-spec atlas just for this..
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