using mines to curse; curse is applied then drops next server tick.

Interesting interaction not sure if this is a bug sure seems that way.
or curses were never intended to be applied this way....


using mines + charges mines to gain power charges and frenzy charges while applying a curse/hex (Flammability in this case)

The mine is applying curse ( as evident by the curse icon)
HOWEVER

CURSE DROPS from monster next server tick and is not staying on the monster for the standard 11.60 seconds of duration ( Level 19 gem right now)


Tool tip still says curse duration is 11.6 seconds but it is may be only staying on for 500ms or less.....


ok some additional testing
if mine is placed on ground """BUT IS NOT DETONATED BY HITTING D"""..

Monsters get into a range and the the mine will pulse ( but not detonate) and will apply and keep refreshing flammability until the mine expires...
once mine expires flammability instantly drop from monsters....
Last edited by Mugenrios2k#7304 on Dec 22, 2022, 12:27:41 AM
Last bumped on Dec 22, 2022, 9:47:47 AM
same thing with applying the curse then droping with TRAPS( just like mines)

Trap detonates for a split sec curse is applied then drops/expires off monster instantly ...
Last edited by Mugenrios2k#7304 on Dec 22, 2022, 12:31:57 AM
Intended behaviour.
When the thing that cast the curse dies the curse is lifted.
On this page, if you search for "curse", you will find:

"
We clarified earlier that Curses would expire when you die, however we should have further clarified that this behaviour also applies to anything that dies/expires after applying a Curse. This means that Traps with Curses are currently working as intended.


They specifically mention traps, but the same would apply to mines.
- here's my sig

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