sanctum with some builds are just impossible... original sin only if u made the right build for it
btw... if u get that, just rum low lvl act maps and do the sanctum with low lvl mobs, cuz theres no lvl requirement on it if i saw it right...
so whats the point? resolve system has to go the concept is cool, i liked it... but its drastically diferent for many build archtypes im playing as a necromancer so im fine.. ppl with totems etc.. fine as well but what about the others? a league mechanic cant make such difference btw builds.. it kills build diversity so if i want to join the league mechanic to the fullest i must change to a build X or Y? that shouldnt be the case... thats poor design guys there could be a resolve gain on hit for example.. cuz necromancers and totems wont get much from it, but melee attackers/casters and bowers will and it will be limited cuz there ar elimited monsters... it would already be a possible counter effect to the current state and the amount would be based on the main weapon type two hands would give more, etc wands and bow would give less cuz ranged attacks etc there still builds that would suffer.. like righteous fire... BUT it would already be a mid-way solution but in my opinion u guys should just drop like in half the resolve monsters deal btw.. the minions are triggering the explosive balls, making them almost impossible to avoid if your minion went first and u were close to it Last bumped on Dec 21, 2022, 11:43:45 AM
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+1
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" The level requirement is implicit in all of the unique relics affecting what happens after defeating "The Herald of the Scourge", who only appears in the Sanctum at a minimum area level of 80 or 81. |
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" the boss yes, but u can run the whole sanctum on low lvl and do only the last boss on high lvl |
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