Sanctum melee blablabla
GGG, if you're reading this. I m sure you've read a lot of sanctum being shit for melee.
its approaching the end of the week. i'll give GGG benefit of doubt. if by next week friday (23rd dec), nothing is done to make single strike melee actually viable in sanctum, i'll just stop playing sanctum. i like the mechanic. i seriously am better at the game and i've kited so many bosses using strikes with large weapon range, attack speed and movespeed. bosses which i thought were "impossible" seemed more doable. i definitely "git gud". but git gud isnt enough when fighting more than one mob let alone 3 in sanctum. its not easy to keep track of everything going on at screen at once, and it doesnt help that some attacks are long ranged. i am now level 90 and approaching 100 map completion. the furthest i've gone in the sanctum was 2nd floor back while leveling. now its so tedious to even do 1-2 rooms. i rather just map. also, this is the first time i feel GGG really drop the ball and really makes it obvious that you guys dont care about single strike melee. NOTE: anyone wanting to bring up any strikes that shoots out projectiles, please dont. i m holding on to this hope but i am pessimistic that anything significant will be done as that should have been implemented during planning, not execution of the league. prove me wrong ggg, i want to play sanctum [Removed by Support] Last bumped on Dec 15, 2022, 6:21:24 PM
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I started with a Boneshatter build and couldnt make it off the first floor. So then i rolled a Corrupting Fever/Kinetic Blast build and cant make it off the second floor. So even for ranged unless you have insane gear or an OP build you're not getting very far even if you're dancing around the guards and stuff.
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they are not changing anything. melee builds just have to suck it up or start a new build. i'm just ignoring sanctum for now because i cant be bothered to start all over again
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