fire and ignite resistant mob
Wtf are those rare monsters you added , it seem I cannot ignite them at all. How is that fun if you are an ignite based build?
Please make them able to be ignited I don t care that they would take forever to kill but If i cannot ignite them how can I kill them? I already have to reroll maps with ailment avoidance so why the annoying new mod added on top of that on rares? Forum pvp https://www.instagram.com/critterspencils/ Last bumped on Dec 21, 2022, 9:14:03 AM
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" Yes, they removed this JUST to put it back again. GGG is like a creepy guy who doesn't take no for an answer. |
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I just made a search on reddit apparently if you have more than 20% reduced ignite duration on your build, those mobs won t ignite. Good to know blackflame builds won t work anymore then.
Forum pvp
https://www.instagram.com/critterspencils/ |
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" I'm 100% sure you can counter with increased duration, assuming the statement with 20% reduced duration would prevent it is actually true. |
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This feels like GGG needs to have this info in the wiki somewhere so that we have an official place to find it rather than having to guess. It seems that this mod is a direct nerf to the Elementalist's "Shaper of Flames" where "Hits always Ignite". I thought that always igniting would get through this annoying mod, but if they're reducing the duration by X amount then I just wasted my time with this character.
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