The Sanctum is actually not that bad

Dear GGG, dear poe community

I initially thought that the sanctum will be really bad, and during my first few tries I also made a post saying how bad it is. And I did agree with some part of the community saying that resolve needs to go.

After some more runs and tries I see things differently.

The league mechanic is fun. It's really engaging and not too easy still. Also the rooms and boons seem very well designed actually.

The rewards suck however. Reward rooms are the worst. Even if you only need 1 minute to finish one room, you are likely just offered some alchs, or transmutes. The best I have seen were 10 chaos upon finishing the whole sanctum. (Even if it was 100c for the whole sanctum, it was still not worth it!). You should modify the reward and add a 10x multiplier (at least!!). Make the chance much higher to get divines or exalts for finishing a level or the whole sanctum. Currently the rewards of the sanctum cannot compete in any way with the rewards of other league mechanic.

Resolve is quite a good mechanic and it even seems very balanced. There are however some situations where the whole screen is messed up with monsters and your own attacks. You should add a second of invincibility after being hit, like it is done in most other rogue games. Furthermore it would be immensely helpful to get a sound effect upon taking resolve/inspiration damage. Because it is sometimes really hard to tell if one was hit or not.

The frequency is bad. Just being able to do one room per map is way too boring. Give us more rooms, for instance yellow maps on average 2 rooms per map, red maps 3 rooms per map. That would make me enjoy the mechanic more. And don't worry about "too rewarding". Sanctum will stay really bad in terms of currency even if you multiply its rewards by 10.


Edit: Also I don't see why we are limited on 8 rooms max to save. I mean we can save dozens of Alva missions if we want, and I actually save all of my master missions for once I fully spec into them. Why do you restrict us on 8 max saved sanctums. Let us save as many as we want.
"The Hate continued exactly as before, except that the target had been changed." ~ Orwell, 1984
Last edited by Proxava#3922 on Dec 13, 2022, 3:53:46 AM
Last bumped on Jan 22, 2023, 3:31:25 PM
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Maybe I haven't played enough, but so far the league mechanics suck.
It's a cool idea, but the execution is horribly out of balance.
It's just incredibly stupid, has no one ever tested the mechanics at the idea level? Melee/tank/leech/etc builds just aren't right, for the league.

The second is very tedious "micromanagement". Go through dunges one per card is just awful, everyones save a few passes then go it in a row. But to save passes - you have to go into the dungeon, poke in the book and immediately get out. That's seriously, no one thought to add this feature (save the passage) directly on the map?
Resolve mechanic just sucks, I skipped them all because i'm playing Melee so the seasonal theme it's just a big useless waste of time.

Wow GGG, lot of fun, well thought, nice mechanics, who did create that ? Who is the guy that actually thought it was a good idea ?

Because i'd have several questions for him/her ....
All in all the execution isnt that bad and I agree with all the stuff you are saying.


I find it a bit boring because everyhting we get is debuff and all buff are related to currency and resolve which I have yet to capitalize on so I'M never eager to do the next one..... and that sucks..... (not counting the fail)

Also I agree about the cue when getting hit... I dont have the mad positionning skill of mathil (and I bet a lot of us dont) but it is hard to know we actually dodged something and it get worst as there is more stuff on screen (especially your own stuff lmao) I wish there was visual cue more explicit about the zone that is going to be targeted(like in lost ark and some other rpg)

I have yet to reach map and fully experience it but so far for leveling this is a fucking fail. (I dont understand how GGG miss the opportunity every league to make leveling fun and enjoyable)



Third, its the second disruptive league a row (aka you have to stop what you doing get into another layer of content) and I think this is a bad choice, they should have added a league that blend mapping but that is my opinion and not related to current league
Good concept, bad implementation.

Looks a rushed projetct they didnt test.

Resolve need several tweaks, rewards needs several tweaks, frequency need improvement.


Lets hope they dont wait the league to die before fix things.
Why would I want to engage in a game mechanic that takes a lot of time to first prepare the runs and then actually go through the rooms and not be rewarded for it at all?

What's the point?

Why does GGG suddenly hate rewarding temporary mechanics?
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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iunewind wrote:
Maybe I haven't played enough, but so far the league That's seriously, no one thought to add this feature (save the passage) directly on the map?


Completely agree, we should be able to save runs without being suck into a weird hole in the middle of our gameplay, lol.


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JoeGoldie wrote:

Resolve mechanic just sucks, I skipped them all because i'm playing Melee so the seasonal theme it's just a big useless waste of time.


I play blade vortex and I am also in melee range quite a bit, but I don't have so many issues dodging the abilities. What exactly is the issue you lose so much resolve? I rarely lose resolve unless I really do bad placing or go without thinking into fight. You cannot facetank, you actually got to move all the time, I think that's the way to go. But I agree, there should be a way to integrate melee better against the other archetypes. Totems, ballistas and minions are way too safer options.


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ffogell wrote:

Lets hope they dont wait the league to die before fix things.


Yep, see it the same. We need a patch soon, maybe a small patch adressing the biggest issue (reward, frequency, quality of life), and then a bigger one, adressing the design.


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Ydoum wrote:

Why would I want to engage in a game mechanic that takes a lot of time to first prepare the runs and then actually go through the rooms and not be rewarded for it at all?


That was the very same question I wondered. It's very likely that you are too profit-oriented. Consider again the reason why you play video games at all. Try to play the mechanic without thinking too much about reward, and I promise you, you can have fun. But again, I do agree. League mechanics should not suck you into a hole of 5 orbs of transmutation.

In general I can recommend to wait to play the league mechanic until maps, and it starts to get really fun, once you hit that 1mil dps mark. Before that it sucks. And that's actually another big issue. League mechanics that do not work well during early game-mid game are likely to be bad. All the good leagues we had, could be played literally since A1.

"The Hate continued exactly as before, except that the target had been changed." ~ Orwell, 1984
rewards on 2nd room, and this is not a a one time occurence, on exit 2 aug on floor clear 3 augs.. and then some transmutions on floor sanctum clear....


Rewards suck is a complete understatement.

You play melee, but as trickster, i guess mobility is a huge factor in whether the mechanic is fun or not. ur 108 action speed and maybe high movement speed might be the reason why as melee ranged char you dont have any problems.

When i did Sanctum on my RF 75% of the mobs where hugging corners trowing aoe's, leaving no room for me to move.

Last edited by Shadeless01#5109 on Dec 13, 2022, 1:23:26 PM
It's sh*t, let's call things their names.

This is just stockholm syndrome, when you start thinking and forgiving bad things.

You believe they are not that bad because you are getting used to them, don't get used to crap. It will give GGG false impressions of their work.

This is literally the worst thing that had happened to PoE from the very beginning of PoE history.
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Dec 13, 2022, 2:15:25 PM
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Proxava wrote:
Resolve is quite a good mechanic and it even seems very balanced.

I agree with some of your points, but not this one... I hated the league mechanics when I first tried them, but as I had planned to play one of the (very few) builds that can properly run the league mechanics (EA Ballista) anyway, Resolve isn't the problem for me that I thought it would be.

However, that it isn't a problem for me doesn't mean it isn't a problem.

* Screen clutter. It is there, and prevent you from playing dodge.
* Off-screen hits. Completely unfair with a mechanic like Resolve.
* Flicker mobs. Again, completely unfair as you don't get any warning.
* Getting swamped. It happens, and combined with the screen clutter is bad.
* Any builds that require standing still is screwed...
* Melee is utterly screwed...

I would compare it to Heist detection mechanics. In principle it is pretty much the same, except Resolve is also unfairly applied since most builds are screwed, but others not so much.
That Heist mechanic made the league so unfun for most people that GGG removed it quickly. Resolve should go the same way.

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