Cannot play with directx 12, failed to compile shaders
Hello, it's been a while when i tried to use directx 12 and the game breaks, and when i try to login, the game crash and only see 2 gears infinitely running.
Yesterday, i tried to fix it, or at least see why my path of exile cannot run in directx 12 and i found this in the log. 2022/12/12 19:02:41 201641546 e806c9da [INFO Client 26440] Building Uncached Shader GlobalIllumination. Profile ps_dx12 and entrypoint ApplyGlobalIllumination with macros: 2022/12/12 19:02:41 201641562 a4160cdc [CRIT Client 26440] [DXC] Shader compiled with errors: GlobalIllumination:85:10: fatal error: 'Shaders/Include/Util.hlsl' file not found #include "Shaders/Include/Util.hlsl" ^ 2022/12/12 19:02:41 201641562 e806ca3e [CRIT Client 26440] [DXC] Failed to compile shader (error) 2022/12/12 19:02:41 201641562 2bbdec7a [INFO Client 26440] [SHADER] Missing precompiled shader ApplyGlobalIllumination. Add '//PRECOMPILE target EntryPoint' lines in hlsl file. 2022/12/12 19:02:41 201641593 e806c9da [INFO Client 26440] Building Uncached Shader PostProcess. Profile ps_dx12 and entrypoint PostProcessUpscalePS with macros: 2022/12/12 19:02:41 201641562 e806ca3e [CRIT Client 26440] [DXC] Failed to compile shader (error) 2022/12/12 19:02:41 201641562 2bbdec7a [INFO Client 26440] [SHADER] Missing precompiled shader ApplyGlobalIllumination. Add '//PRECOMPILE target EntryPoint' lines in hlsl file. 2022/12/12 19:02:41 201641593 e806c9da [INFO Client 26440] Building Uncached Shader PostProcess. Profile ps_dx12 and entrypoint PostProcessUpscalePS with macros: 2022/12/12 19:02:41 201641593 a4160cdc [CRIT Client 26440] [DXC] Shader compiled with errors: PostProcess:102:10: fatal error: 'Shaders/Include/Util.hlsl' file not found #include "Shaders/Include/Util.hlsl" ^ 2022/12/12 19:02:41 201641593 e806ca3e [CRIT Client 26440] [DXC] Failed to compile shader (error) 2022/12/12 19:02:41 201641593 2bbdec7a [INFO Client 26440] [SHADER] Missing precompiled shader PostProcessUpscalePS. Add '//PRECOMPILE target EntryPoint' lines in hlsl file. 2022/12/12 19:02:41 201641593 e806c9da [INFO Client 26440] Building Uncached Shader PostProcess. Profile ps_dx12 and entrypoint PostProcessPS with macros: DETAIL_LEVEL=1 2022/12/12 19:02:41 201641609 a4160cdc [CRIT Client 26440] [DXC] Shader compiled with errors: PostProcess:102:10: fatal error: 'Shaders/Include/Util.hlsl' file not found #include "Shaders/Include/Util.hlsl" ^ 2022/12/12 19:02:41 201641609 e806ca3e [CRIT Client 26440] [DXC] Failed to compile shader (error) 2022/12/12 19:02:41 201641609 2bbdec7a [INFO Client 26440] [SHADER] Missing precompiled shader PostProcessPS. Add '//PRECOMPILE target EntryPoint' lines in hlsl file. 2022/12/12 19:02:41 201641609 e806c9da [INFO Client 26440] Building Uncached Shader PostProcess. Profile ps_dx12 and entrypoint PostProcessPS with macros: DETAIL_LEVEL=0 2022/12/12 19:02:41 201641609 a4160cdc [CRIT Client 26440] [DXC] Shader compiled with errors: PostProcess:102:10: fatal error: 'Shaders/Include/Util.hlsl' file not found #include "Shaders/Include/Util.hlsl" ^ 2022/12/12 19:02:41 201641609 e806ca3e [CRIT Client 26440] [DXC] Failed to compile shader (error) 2022/12/12 19:02:41 201641609 2bbdec7a [INFO Client 26440] [SHADER] Missing precompiled shader PostProcessPS. Add '//PRECOMPILE target EntryPoint' lines in hlsl file. 2022/12/12 19:02:41 201641609 e806c9da [INFO Client 26440] Building Uncached Shader 2D Vertex Shader. Profile vs_dx12 and entrypoint VShad with macros: 2022/12/12 19:02:41 201641625 a4160cdc [CRIT Client 26440] [DXC] Shader compiled with errors: 2D Vertex Shader:140:10: fatal error: 'Shaders/Include/Util.hlsl' file not found #include "Shaders/Include/Util.hlsl" ^ Got a bunch more of errors, but all looks similar, try to compile a shader, fail with "file not found". It's something i can fix or GGG can do something with this info? Thx in advance. Last bumped on Jan 7, 2023, 7:46:11 AM
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I use Nvidia RTX 2080 Super and latest drivers and after an update, either PoE or Driver I get a similar issue.
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